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authorLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
committerLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
commit5b7c4cabbb65f5c469464da6c5f614cbd7f730f2 (patch)
treecc5c2d0a898769fd59549594fedb3ee6f84e59a0 /drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
downloadlinux-5b7c4cabbb65f5c469464da6c5f614cbd7f730f2.tar.gz
linux-5b7c4cabbb65f5c469464da6c5f614cbd7f730f2.zip
Merge tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-nextgrafted
Pull networking updates from Jakub Kicinski: "Core: - Add dedicated kmem_cache for typical/small skb->head, avoid having to access struct page at kfree time, and improve memory use. - Introduce sysctl to set default RPS configuration for new netdevs. - Define Netlink protocol specification format which can be used to describe messages used by each family and auto-generate parsers. Add tools for generating kernel data structures and uAPI headers. - Expose all net/core sysctls inside netns. - Remove 4s sleep in netpoll if carrier is instantly detected on boot. - Add configurable limit of MDB entries per port, and port-vlan. - Continue populating drop reasons throughout the stack. - Retire a handful of legacy Qdiscs and classifiers. Protocols: - Support IPv4 big TCP (TSO frames larger than 64kB). - Add IP_LOCAL_PORT_RANGE socket option, to control local port range on socket by socket basis. - Track and report in procfs number of MPTCP sockets used. - Support mixing IPv4 and IPv6 flows in the in-kernel MPTCP path manager. - IPv6: don't check net.ipv6.route.max_size and rely on garbage collection to free memory (similarly to IPv4). - Support Penultimate Segment Pop (PSP) flavor in SRv6 (RFC8986). - ICMP: add per-rate limit counters. - Add support for user scanning requests in ieee802154. - Remove static WEP support. - Support minimal Wi-Fi 7 Extremely High Throughput (EHT) rate reporting. - WiFi 7 EHT channel puncturing support (client & AP). BPF: - Add a rbtree data structure following the "next-gen data structure" precedent set by recently added linked list, that is, by using kfunc + kptr instead of adding a new BPF map type. - Expose XDP hints via kfuncs with initial support for RX hash and timestamp metadata. - Add BPF_F_NO_TUNNEL_KEY extension to bpf_skb_set_tunnel_key to better support decap on GRE tunnel devices not operating in collect metadata. - Improve x86 JIT's codegen for PROBE_MEM runtime error checks. - Remove the need for trace_printk_lock for bpf_trace_printk and bpf_trace_vprintk helpers. - Extend libbpf's bpf_tracing.h support for tracing arguments of kprobes/uprobes and syscall as a special case. - Significantly reduce the search time for module symbols by livepatch and BPF. - Enable cpumasks to be used as kptrs, which is useful for tracing programs tracking which tasks end up running on which CPUs in different time intervals. - Add support for BPF trampoline on s390x and riscv64. - Add capability to export the XDP features supported by the NIC. - Add __bpf_kfunc tag for marking kernel functions as kfuncs. - Add cgroup.memory=nobpf kernel parameter option to disable BPF memory accounting for container environments. Netfilter: - Remove the CLUSTERIP target. It has been marked as obsolete for years, and we still have WARN splats wrt races of the out-of-band /proc interface installed by this target. - Add 'destroy' commands to nf_tables. They are identical to the existing 'delete' commands, but do not return an error if the referenced object (set, chain, rule...) did not exist. Driver API: - Improve cpumask_local_spread() locality to help NICs set the right IRQ affinity on AMD platforms. - Separate C22 and C45 MDIO bus transactions more clearly. - Introduce new DCB table to control DSCP rewrite on egress. - Support configuration of Physical Layer Collision Avoidance (PLCA) Reconciliation Sublayer (RS) (802.3cg-2019). Modern version of shared medium Ethernet. - Support for MAC Merge layer (IEEE 802.3-2018 clause 99). Allowing preemption of low priority frames by high priority frames. - Add support for controlling MACSec offload using netlink SET. - Rework devlink instance refcounts to allow registration and de-registration under the instance lock. Split the code into multiple files, drop some of the unnecessarily granular locks and factor out common parts of netlink operation handling. - Add TX frame aggregation parameters (for USB drivers). - Add a new attr TCA_EXT_WARN_MSG to report TC (offload) warning messages with notifications for debug. - Allow offloading of UDP NEW connections via act_ct. - Add support for per action HW stats in TC. - Support hardware miss to TC action (continue processing in SW from a specific point in the action chain). - Warn if old Wireless Extension user space interface is used with modern cfg80211/mac80211 drivers. Do not support Wireless Extensions for Wi-Fi 7 devices at all. Everyone should switch to using nl80211 interface instead. - Improve the CAN bit timing configuration. Use extack to return error messages directly to user space, update the SJW handling, including the definition of a new default value that will benefit CAN-FD controllers, by increasing their oscillator tolerance. New hardware / drivers: - Ethernet: - nVidia BlueField-3 support (control traffic driver) - Ethernet support for imx93 SoCs - Motorcomm yt8531 gigabit Ethernet PHY - onsemi NCN26000 10BASE-T1S PHY (with support for PLCA) - Microchip LAN8841 PHY (incl. cable diagnostics and PTP) - Amlogic gxl MDIO mux - WiFi: - RealTek RTL8188EU (rtl8xxxu) - Qualcomm Wi-Fi 7 devices (ath12k) - CAN: - Renesas R-Car V4H Drivers: - Bluetooth: - Set Per Platform Antenna Gain (PPAG) for Intel controllers. - Ethernet NICs: - Intel (1G, igc): - support TSN / Qbv / packet scheduling features of i226 model - Intel (100G, ice): - use GNSS subsystem instead of TTY - multi-buffer XDP support - extend support for GPIO pins to E823 devices - nVidia/Mellanox: - update the shared buffer configuration on PFC commands - implement PTP adjphase function for HW offset control - TC support for Geneve and GRE with VF tunnel offload - more efficient crypto key management method - multi-port eswitch support - Netronome/Corigine: - add DCB IEEE support - support IPsec offloading for NFP3800 - Freescale/NXP (enetc): - support XDP_REDIRECT for XDP non-linear buffers - improve reconfig, avoid link flap and waiting for idle - support MAC Merge layer - Other NICs: - sfc/ef100: add basic devlink support for ef100 - ionic: rx_push mode operation (writing descriptors via MMIO) - bnxt: use the auxiliary bus abstraction for RDMA - r8169: disable ASPM and reset bus in case of tx timeout - cpsw: support QSGMII mode for J721e CPSW9G - cpts: support pulse-per-second output - ngbe: add an mdio bus driver - usbnet: optimize usbnet_bh() by avoiding unnecessary queuing - r8152: handle devices with FW with NCM support - amd-xgbe: support 10Mbps, 2.5GbE speeds and rx-adaptation - virtio-net: support multi buffer XDP - virtio/vsock: replace virtio_vsock_pkt with sk_buff - tsnep: XDP support - Ethernet high-speed switches: - nVidia/Mellanox (mlxsw): - add support for latency TLV (in FW control messages) - Microchip (sparx5): - separate explicit and implicit traffic forwarding rules, make the implicit rules always active - add support for egress DSCP rewrite - IS0 VCAP support (Ingress Classification) - IS2 VCAP filters (protos, L3 addrs, L4 ports, flags, ToS etc.) - ES2 VCAP support (Egress Access Control) - support for Per-Stream Filtering and Policing (802.1Q, 8.6.5.1) - Ethernet embedded switches: - Marvell (mv88e6xxx): - add MAB (port auth) offload support - enable PTP receive for mv88e6390 - NXP (ocelot): - support MAC Merge layer - support for the the vsc7512 internal copper phys - Microchip: - lan9303: convert to PHYLINK - lan966x: support TC flower filter statistics - lan937x: PTP support for KSZ9563/KSZ8563 and LAN937x - lan937x: support Credit Based Shaper configuration - ksz9477: support Energy Efficient Ethernet - other: - qca8k: convert to regmap read/write API, use bulk operations - rswitch: Improve TX timestamp accuracy - Intel WiFi (iwlwifi): - EHT (Wi-Fi 7) rate reporting - STEP equalizer support: transfer some STEP (connection to radio on platforms with integrated wifi) related parameters from the BIOS to the firmware. - Qualcomm 802.11ax WiFi (ath11k): - IPQ5018 support - Fine Timing Measurement (FTM) responder role support - channel 177 support - MediaTek WiFi (mt76): - per-PHY LED support - mt7996: EHT (Wi-Fi 7) support - Wireless Ethernet Dispatch (WED) reset support - switch to using page pool allocator - RealTek WiFi (rtw89): - support new version of Bluetooth co-existance - Mobile: - rmnet: support TX aggregation" * tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-next: (1872 commits) page_pool: add a comment explaining the fragment counter usage net: ethtool: fix __ethtool_dev_mm_supported() implementation ethtool: pse-pd: Fix double word in comments xsk: add linux/vmalloc.h to xsk.c sefltests: netdevsim: wait for devlink instance after netns removal selftest: fib_tests: Always cleanup before exit net/mlx5e: Align IPsec ASO result memory to be as required by hardware net/mlx5e: TC, Set CT miss to the specific ct action instance net/mlx5e: Rename CHAIN_TO_REG to MAPPED_OBJ_TO_REG net/mlx5: Refactor tc miss handling to a single function net/mlx5: Kconfig: Make tc offload depend on tc skb extension net/sched: flower: Support hardware miss to tc action net/sched: flower: Move filter handle initialization earlier net/sched: cls_api: Support hardware miss to tc action net/sched: Rename user cookie and act cookie sfc: fix builds without CONFIG_RTC_LIB sfc: clean up some inconsistent indentings net/mlx4_en: Introduce flexible array to silence overflow warning net: lan966x: Fix possible deadlock inside PTP net/ulp: Remove redundant ->clone() test in inet_clone_ulp(). ...
Diffstat (limited to '')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h1513
1 files changed, 1513 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
new file mode 100644
index 000000000..d90d940ad
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
@@ -0,0 +1,1513 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/*
+ * Copyright 2012-2021 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+/*
+ * svga3d_cmd.h --
+ *
+ * SVGA 3d hardware cmd definitions
+ */
+
+
+
+#ifndef _SVGA3D_CMD_H_
+#define _SVGA3D_CMD_H_
+
+#include "svga3d_types.h"
+#include "svga3d_limits.h"
+#include "svga_reg.h"
+
+typedef enum SVGAFifo3dCmdId {
+ SVGA_3D_CMD_LEGACY_BASE = 1000,
+ SVGA_3D_CMD_BASE = 1040,
+
+ SVGA_3D_CMD_SURFACE_DEFINE = 1040,
+ SVGA_3D_CMD_SURFACE_DESTROY = 1041,
+ SVGA_3D_CMD_SURFACE_COPY = 1042,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
+ SVGA_3D_CMD_SURFACE_DMA = 1044,
+ SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
+ SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
+ SVGA_3D_CMD_SETTRANSFORM = 1047,
+ SVGA_3D_CMD_SETZRANGE = 1048,
+ SVGA_3D_CMD_SETRENDERSTATE = 1049,
+ SVGA_3D_CMD_SETRENDERTARGET = 1050,
+ SVGA_3D_CMD_SETTEXTURESTATE = 1051,
+ SVGA_3D_CMD_SETMATERIAL = 1052,
+ SVGA_3D_CMD_SETLIGHTDATA = 1053,
+ SVGA_3D_CMD_SETLIGHTENABLED = 1054,
+ SVGA_3D_CMD_SETVIEWPORT = 1055,
+ SVGA_3D_CMD_SETCLIPPLANE = 1056,
+ SVGA_3D_CMD_CLEAR = 1057,
+ SVGA_3D_CMD_PRESENT = 1058,
+ SVGA_3D_CMD_SHADER_DEFINE = 1059,
+ SVGA_3D_CMD_SHADER_DESTROY = 1060,
+ SVGA_3D_CMD_SET_SHADER = 1061,
+ SVGA_3D_CMD_SET_SHADER_CONST = 1062,
+ SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
+ SVGA_3D_CMD_SETSCISSORRECT = 1064,
+ SVGA_3D_CMD_BEGIN_QUERY = 1065,
+ SVGA_3D_CMD_END_QUERY = 1066,
+ SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
+ SVGA_3D_CMD_PRESENT_READBACK = 1068,
+ SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
+ SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
+ SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
+ SVGA_3D_CMD_DEAD4 = 1072,
+ SVGA_3D_CMD_DEAD5 = 1073,
+ SVGA_3D_CMD_DEAD6 = 1074,
+ SVGA_3D_CMD_DEAD7 = 1075,
+ SVGA_3D_CMD_DEAD8 = 1076,
+ SVGA_3D_CMD_DEAD9 = 1077,
+ SVGA_3D_CMD_DEAD10 = 1078,
+ SVGA_3D_CMD_DEAD11 = 1079,
+ SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
+ SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
+ SVGA_3D_CMD_SCREEN_DMA = 1082,
+ SVGA_3D_CMD_DEAD1 = 1083,
+ SVGA_3D_CMD_DEAD2 = 1084,
+
+ SVGA_3D_CMD_DEAD12 = 1085,
+ SVGA_3D_CMD_DEAD13 = 1086,
+ SVGA_3D_CMD_DEAD14 = 1087,
+ SVGA_3D_CMD_DEAD15 = 1088,
+ SVGA_3D_CMD_DEAD16 = 1089,
+ SVGA_3D_CMD_DEAD17 = 1090,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
+ SVGA_3D_CMD_READBACK_OTABLE = 1092,
+
+ SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
+ SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
+ SVGA_3D_CMD_DEAD3 = 1095,
+ SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
+ SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
+ SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
+ SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
+ SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
+ SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
+ SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
+ SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
+ SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
+
+ SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
+ SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
+ SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
+ SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
+ SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
+
+ SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
+ SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
+ SVGA_3D_CMD_BIND_GB_SHADER = 1114,
+
+ SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
+
+ SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
+ SVGA_3D_CMD_END_GB_QUERY = 1117,
+ SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
+
+ SVGA_3D_CMD_NOP = 1119,
+
+ SVGA_3D_CMD_ENABLE_GART = 1120,
+ SVGA_3D_CMD_DISABLE_GART = 1121,
+ SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
+ SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
+
+ SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
+ SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
+ SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
+
+ SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
+ SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
+
+ SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
+
+ SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
+ SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
+ SVGA_3D_CMD_GB_MOB_FENCE = 1133,
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
+ SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
+ SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
+ SVGA_3D_CMD_NOP_ERROR = 1137,
+
+ SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
+ SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
+ SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
+ SVGA_3D_CMD_DRAW = 1141,
+ SVGA_3D_CMD_DRAW_INDEXED = 1142,
+
+ SVGA_3D_CMD_DX_MIN = 1143,
+ SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
+ SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
+ SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
+ SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
+ SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
+ SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
+ SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
+ SVGA_3D_CMD_DX_SET_SHADER = 1150,
+ SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
+ SVGA_3D_CMD_DX_DRAW = 1152,
+ SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
+ SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
+ SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
+ SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
+ SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
+ SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
+ SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
+ SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
+ SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
+ SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
+ SVGA_3D_CMD_DX_BIND_QUERY = 1167,
+ SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
+ SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
+ SVGA_3D_CMD_DX_END_QUERY = 1170,
+ SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
+ SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
+ SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
+ SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
+ SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
+ SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
+ SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
+ SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
+ SVGA_3D_CMD_DX_PRED_COPY = 1179,
+ SVGA_3D_CMD_DX_PRESENTBLT = 1180,
+ SVGA_3D_CMD_DX_GENMIPS = 1181,
+ SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
+ SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
+ SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
+ SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
+ SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
+ SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
+ SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
+ SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
+ SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
+ SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
+ SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
+ SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
+ SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
+ SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
+ SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
+ SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
+ SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
+ SVGA_3D_CMD_DX_BIND_SHADER = 1203,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
+ SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
+ SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
+ SVGA_3D_CMD_DX_SET_COTABLE = 1207,
+ SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
+ SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
+ SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
+ SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
+ SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
+ SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
+ SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
+ SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
+ SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
+ SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
+ SVGA_3D_CMD_DX_HINT = 1218,
+ SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
+ SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
+ SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
+ SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
+ SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223,
+ SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224,
+ SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225,
+
+ SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
+ SVGA_3D_CMD_DX_MAX = 1227,
+
+ SVGA_3D_CMD_SCREEN_COPY = 1227,
+
+ SVGA_3D_CMD_RESERVED1 = 1228,
+ SVGA_3D_CMD_RESERVED2 = 1229,
+ SVGA_3D_CMD_RESERVED3 = 1230,
+ SVGA_3D_CMD_RESERVED4 = 1231,
+ SVGA_3D_CMD_RESERVED5 = 1232,
+ SVGA_3D_CMD_RESERVED6 = 1233,
+ SVGA_3D_CMD_RESERVED7 = 1234,
+ SVGA_3D_CMD_RESERVED8 = 1235,
+
+ SVGA_3D_CMD_GROW_OTABLE = 1236,
+ SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
+ SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
+
+ SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
+ SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
+ SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
+ SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
+ SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
+
+ SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245,
+ SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247,
+ SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248,
+ SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249,
+ SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250,
+
+ SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251,
+ SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252,
+ SVGA_3D_CMD_DX_DISPATCH = 1253,
+ SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254,
+
+ SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255,
+ SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256,
+ SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257,
+ SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258,
+
+ SVGA_3D_CMD_LOGICOPS_BITBLT = 1259,
+ SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260,
+ SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261,
+ SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262,
+ SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263,
+ SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264,
+
+ SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265,
+
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266,
+
+ SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267,
+ SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268,
+ SVGA_3D_CMD_DX_SET_MIN_LOD = 1269,
+
+ SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272,
+ SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273,
+ SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274,
+ SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275,
+ SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276,
+ SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277,
+
+ SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278,
+
+ SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281,
+ SVGA_3D_CMD_DX_STAGING_COPY = 1282,
+ SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285,
+ SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286,
+ SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287,
+ SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288,
+ SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289,
+ SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290,
+ SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291,
+
+ SVGA_3D_CMD_MAX = 1303,
+ SVGA_3D_CMD_FUTURE_MAX = 3000
+} SVGAFifo3dCmdId;
+
+#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 id;
+ uint32 size;
+} SVGA3dCmdHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 numMipLevels;
+} SVGA3dSurfaceFace;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+
+} SVGA3dCmdDefineSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+
+ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+
+} SVGA3dCmdDefineSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdDestroySurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+} SVGA3dCmdDefineContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+} SVGA3dCmdDestroyContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dClearFlag clearFlag;
+ uint32 color;
+ float depth;
+ uint32 stencil;
+
+} SVGA3dCmdClear;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dLightType type;
+ SVGA3dBool inWorldSpace;
+ float diffuse[4];
+ float specular[4];
+ float ambient[4];
+ float position[4];
+ float direction[4];
+ float range;
+ float falloff;
+ float attenuation0;
+ float attenuation1;
+ float attenuation2;
+ float theta;
+ float phi;
+} SVGA3dLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+
+} SVGA3dCmdPresent;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dRenderStateName state;
+ union {
+ uint32 uintValue;
+ float floatValue;
+ };
+} SVGA3dRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+} SVGA3dCmdSetRenderState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRenderTargetType type;
+ SVGA3dSurfaceImageId target;
+} SVGA3dCmdSetRenderTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+
+} SVGA3dCmdSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId surface;
+ SVGA3dCopyBox box;
+} SVGA3dCmdIntraSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 srcSid;
+ uint32 destSid;
+} SVGA3dCmdWholeSurfaceCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+} SVGA3dCmdSurfaceStretchBltNonMSToMS;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dest;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dStretchBltMode mode;
+} SVGA3dCmdSurfaceStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 discard : 1;
+
+ uint32 unsynchronized : 1;
+
+ uint32 reserved : 30;
+} SVGA3dSurfaceDMAFlags;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAGuestImage guest;
+ SVGA3dSurfaceImageId host;
+ SVGA3dTransferType transfer;
+
+} SVGA3dCmdSurfaceDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 suffixSize;
+
+ uint32 maximumOffset;
+
+ SVGA3dSurfaceDMAFlags flags;
+} SVGA3dCmdSurfaceDMASuffix;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 first;
+ uint32 last;
+} SVGA3dArrayRangeHint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 surfaceId;
+ uint32 offset;
+ uint32 stride;
+} SVGA3dArray;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dDeclType type;
+ SVGA3dDeclMethod method;
+ SVGA3dDeclUsage usage;
+ uint32 usageIndex;
+} SVGA3dVertexArrayIdentity;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexDecl {
+ SVGA3dVertexArrayIdentity identity;
+ SVGA3dArray array;
+ SVGA3dArrayRangeHint rangeHint;
+} SVGA3dVertexDecl;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dPrimitiveRange {
+ SVGA3dPrimitiveType primType;
+ uint32 primitiveCount;
+
+ SVGA3dArray indexArray;
+ uint32 indexWidth;
+
+ int32 indexBias;
+} SVGA3dPrimitiveRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 numVertexDecls;
+ uint32 numRanges;
+
+} SVGA3dCmdDrawPrimitives;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 primitiveCount;
+ uint32 startVertexLocation;
+
+ uint8 primitiveType;
+ uint8 padding[3];
+} SVGA3dCmdDraw;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint8 primitiveType;
+
+ uint32 indexBufferSid;
+ uint32 indexBufferOffset;
+
+ uint8 indexBufferStride;
+
+ int32 baseVertexLocation;
+
+ uint32 primitiveCount;
+ uint32 pad0;
+ uint16 pad1;
+} SVGA3dCmdDrawIndexed;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 method;
+ uint8 usage;
+ uint8 usageIndex;
+ uint8 padding;
+
+} SVGA3dVertexElement;
+#pragma pack(pop)
+
+#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 numElements;
+
+} SVGA3dCmdSetVertexDecls;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ uint32 stride;
+ uint32 offset;
+} SVGA3dVertexStream;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+ uint32 numStreams;
+
+} SVGA3dCmdSetVertexStreams;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 numDivisors;
+} SVGA3dCmdSetVertexDivisors;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stage;
+ SVGA3dTextureStateName name;
+ union {
+ uint32 value;
+ float floatValue;
+ };
+} SVGA3dTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+
+} SVGA3dCmdSetTextureState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dTransformType type;
+ float matrix[16];
+} SVGA3dCmdSetTransform;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float min;
+ float max;
+} SVGA3dZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dZRange zRange;
+} SVGA3dCmdSetZRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float diffuse[4];
+ float ambient[4];
+ float specular[4];
+ float emissive[4];
+ float shininess;
+} SVGA3dMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+} SVGA3dCmdSetMaterial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ SVGA3dLightData data;
+} SVGA3dCmdSetLightData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ uint32 enabled;
+} SVGA3dCmdSetLightEnabled;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRect rect;
+} SVGA3dCmdSetViewport;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dRect rect;
+} SVGA3dCmdSetScissorRect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 index;
+ float plane[4];
+} SVGA3dCmdSetClipPlane;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+
+} SVGA3dCmdDefineShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 shid;
+ SVGA3dShaderType type;
+} SVGA3dCmdDestroyShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 reg;
+ SVGA3dShaderType type;
+ SVGA3dShaderConstType ctype;
+ uint32 values[4];
+
+} SVGA3dCmdSetShaderConst;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dShaderType type;
+ uint32 shid;
+} SVGA3dCmdSetShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+} SVGA3dCmdBeginQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult;
+} SVGA3dCmdEndQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAGuestPtr guestResult;
+} SVGA3dCmdWaitForQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 totalSize;
+ SVGA3dQueryState state;
+ union {
+ uint32 result32;
+ uint32 queryCookie;
+ };
+} SVGA3dQueryResult;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId srcImage;
+ SVGASignedRect srcRect;
+ uint32 destScreenId;
+ SVGASignedRect destRect;
+
+} SVGA3dCmdBlitSurfaceToScreen;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ SVGA3dTextureFilter filter;
+} SVGA3dCmdGenerateMipmaps;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdActivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdDeactivateSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdScreenDMA {
+ uint32 screenId;
+ SVGAGuestImage refBuffer;
+ SVGAGuestImage destBuffer;
+ SVGAGuestImage changeMap;
+} SVGA3dCmdScreenDMA;
+#pragma pack(pop)
+
+#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
+#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
+#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsBitBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsBitBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsTransBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsTransBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsStretchBlt {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint16 mode;
+ uint16 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsStretchBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsColorFill {
+ SVGA3dSurfaceImageId dst;
+ uint32 color;
+ SVGA3dLogicOp logicOp;
+ SVGA3dLogicOpRop3 logicOpRop3;
+
+} SVGA3dCmdLogicOpsColorFill;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsAlphaBlend {
+ SVGA3dSurfaceImageId src;
+ SVGA3dSurfaceImageId dst;
+ uint32 alphaVal;
+ uint32 flags;
+ SVGA3dBox srcBox;
+ SVGA3dSignedBox dstBox;
+ SVGA3dBox clipBox;
+} SVGA3dCmdLogicOpsAlphaBlend;
+#pragma pack(pop)
+
+#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
+
+#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
+#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdLogicOpsClearTypeBlend {
+ SVGA3dSurfaceImageId tmp;
+ SVGA3dSurfaceImageId dst;
+ SVGA3dSurfaceImageId gammaSurf;
+ SVGA3dSurfaceImageId alphaSurf;
+ uint32 gamma;
+ uint32 color;
+ uint32 color2;
+ int32 alphaOffsetX;
+ int32 alphaOffsetY;
+
+} SVGA3dCmdLogicOpsClearTypeBlend;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobFormat ptDepth;
+ uint32 sizeInBytes;
+ PPN64 base;
+} SVGAOTableMobEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceFormat format;
+ SVGA3dSurface1Flags surface1Flags;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ SVGAMobId mobid;
+ uint32 arraySize;
+ uint32 mobPitch;
+ SVGA3dSurface2Flags surface2Flags;
+ uint8 multisamplePattern;
+ uint8 qualityLevel;
+ uint16 bufferByteStride;
+ float minLOD;
+ uint32 pad0[2];
+} SVGAOTableSurfaceEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGAMobId mobid;
+} SVGAOTableContextEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+} SVGAOTableShaderEntry;
+#pragma pack(pop)
+
+#define SVGA_STFLAG_PRIMARY (1 << 0)
+#define SVGA_STFLAG_RESERVED (1 << 1)
+typedef uint32 SVGAScreenTargetFlags;
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceImageId image;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+ uint32 dpi;
+ uint32 pad[7];
+} SVGAOTableScreenTargetEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ float value[4];
+} SVGA3dShaderConstFloat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ int32 value[4];
+} SVGA3dShaderConstInt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 value;
+} SVGA3dShaderConstBool;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint16 streamOffset;
+ uint8 stream;
+ uint8 type;
+ uint8 methodUsage;
+ uint8 usageIndex;
+} SVGAGBVertexElement;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+ uint16 stride;
+ uint32 offset;
+} SVGAGBVertexStream;
+#pragma pack(pop)
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dRect viewport;
+ SVGA3dRect scissorRect;
+ SVGA3dZRange zRange;
+
+ SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
+ SVGAGBVertexElement decl1[4];
+
+ uint32 renderStates[SVGA3D_RS_MAX];
+ SVGAGBVertexElement decl2[18];
+ uint32 pad0[2];
+
+ struct {
+ SVGA3dFace face;
+ SVGA3dMaterial material;
+ } material;
+
+ float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4];
+ float matrices[SVGA3D_TRANSFORM_MAX][16];
+
+ SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
+ SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
+
+ uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
+ SVGAGBVertexElement decl3[10];
+ uint32 pad1[3];
+
+ uint32 occQueryActive;
+ uint32 occQueryValue;
+
+ SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
+ uint16 pShaderBValues;
+ uint16 vShaderBValues;
+
+ SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
+ SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
+ uint32 numVertexDecls;
+ uint32 numVertexStreams;
+ uint32 numVertexDivisors;
+ uint32 pad2[30];
+
+ uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
+ uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
+ uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
+
+ SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
+ SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
+} SVGAGBContextData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN32 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdSetOTableBase64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+ PPN64 baseAddress;
+ uint32 sizeInBytes;
+ uint32 validSizeInBytes;
+ SVGAMobFormat ptDepth;
+} SVGA3dCmdGrowOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAOTableType type;
+} SVGA3dCmdReadbackOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN32 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBMob {
+ SVGAMobId mobid;
+} SVGA3dCmdDestroyGBMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdRedefineGBMob64 {
+ SVGAMobId mobid;
+ SVGAMobFormat ptDepth;
+ PPN64 base;
+ uint32 sizeInBytes;
+} SVGA3dCmdRedefineGBMob64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBMobMapping {
+ SVGAMobId mobid;
+} SVGA3dCmdUpdateGBMobMapping;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+} SVGA3dCmdDefineGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v2 {
+ uint32 sid;
+ SVGA3dSurface1Flags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 pad;
+} SVGA3dCmdDefineGBSurface_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v3 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+} SVGA3dCmdDefineGBSurface_v3;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBSurface_v4 {
+ uint32 sid;
+ SVGA3dSurfaceAllFlags surfaceFlags;
+ SVGA3dSurfaceFormat format;
+ uint32 numMipLevels;
+ uint32 multisampleCount;
+ SVGA3dMSPattern multisamplePattern;
+ SVGA3dMSQualityLevel qualityLevel;
+ SVGA3dTextureFilter autogenFilter;
+ SVGA3dSize size;
+ uint32 arraySize;
+ uint32 bufferByteStride;
+} SVGA3dCmdDefineGBSurface_v4;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBSurface {
+ uint32 sid;
+} SVGA3dCmdDestroyGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurface {
+ uint32 sid;
+ SVGAMobId mobid;
+} SVGA3dCmdBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBSurfaceWithPitch {
+ uint32 sid;
+ SVGAMobId mobid;
+ uint32 baseLevelPitch;
+} SVGA3dCmdBindGBSurfaceWithPitch;
+#pragma pack(pop)
+
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
+#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdCondBindGBSurface {
+ uint32 sid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+ uint32 flags;
+} SVGA3dCmdCondBindGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBImage {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+} SVGA3dCmdUpdateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdUpdateGBSurface {
+ uint32 sid;
+} SVGA3dCmdUpdateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImage {
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdReadbackGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBSurface {
+ uint32 sid;
+} SVGA3dCmdReadbackGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+} SVGA3dCmdReadbackGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImage {
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdInvalidateGBImage;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBSurface {
+ uint32 sid;
+} SVGA3dCmdInvalidateGBSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBImagePartial {
+ SVGA3dSurfaceImageId image;
+ SVGA3dBox box;
+ uint32 invertBox;
+} SVGA3dCmdInvalidateGBImagePartial;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBContext {
+ uint32 cid;
+} SVGA3dCmdDefineGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBContext {
+ uint32 cid;
+} SVGA3dCmdDestroyGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+} SVGA3dCmdBindGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdReadbackGBContext {
+ uint32 cid;
+} SVGA3dCmdReadbackGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdInvalidateGBContext {
+ uint32 cid;
+} SVGA3dCmdInvalidateGBContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDefineGBShader {
+ uint32 shid;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+} SVGA3dCmdDefineGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdBindGBShader {
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+} SVGA3dCmdBindGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDestroyGBShader {
+ uint32 shid;
+} SVGA3dCmdDestroyGBShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ uint32 regStart;
+ SVGA3dShaderType shaderType;
+ SVGA3dShaderConstType constType;
+
+} SVGA3dCmdSetGBShaderConstInline;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+} SVGA3dCmdBeginGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+} SVGA3dCmdEndGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGA3dQueryType type;
+ SVGAMobId mobid;
+ uint32 offset;
+} SVGA3dCmdWaitForGBQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobId mobid;
+ uint32 mustBeZero;
+ uint32 initialized;
+} SVGA3dCmdEnableGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGAMobId mobid;
+ uint32 gartOffset;
+} SVGA3dCmdMapMobIntoGart;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 gartOffset;
+ uint32 numPages;
+} SVGA3dCmdUnmapGartRange;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ uint32 width;
+ uint32 height;
+ int32 xRoot;
+ int32 yRoot;
+ SVGAScreenTargetFlags flags;
+
+ uint32 dpi;
+} SVGA3dCmdDefineGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+} SVGA3dCmdDestroyGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId image;
+} SVGA3dCmdBindGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+} SVGA3dCmdUpdateGBScreenTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+ SVGA3dFrameUpdateType type;
+} SVGA3dCmdUpdateGBScreenTarget_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dRect rect;
+ SVGA3dFrameUpdateType type;
+ SVGAUnsignedPoint srcPoint;
+} SVGA3dCmdUpdateGBScreenTargetMove;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdGBScreenDMA {
+ uint32 screenId;
+ uint32 dead;
+ SVGAMobId destMobID;
+ uint32 destPitch;
+ SVGAMobId changeMapMobID;
+} SVGA3dCmdGBScreenDMA;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 value;
+ uint32 mobId;
+ uint32 mobOffset;
+} SVGA3dCmdGBMobFence;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 stid;
+ SVGA3dSurfaceImageId dest;
+
+ uint32 statusMobId;
+ uint32 statusMobOffset;
+
+ uint32 mustBeInvalidId;
+ uint32 mustBeZero;
+} SVGA3dCmdScreenCopy;
+#pragma pack(pop)
+
+#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
+#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
+#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdWriteZeroSurface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 sid;
+} SVGA3dCmdUpdateZeroSurface;
+#pragma pack(pop)
+
+#endif