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authorLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
committerLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
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treecc5c2d0a898769fd59549594fedb3ee6f84e59a0 /Documentation/input/joydev/joystick.rst
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Merge tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-nextgrafted
Pull networking updates from Jakub Kicinski: "Core: - Add dedicated kmem_cache for typical/small skb->head, avoid having to access struct page at kfree time, and improve memory use. - Introduce sysctl to set default RPS configuration for new netdevs. - Define Netlink protocol specification format which can be used to describe messages used by each family and auto-generate parsers. Add tools for generating kernel data structures and uAPI headers. - Expose all net/core sysctls inside netns. - Remove 4s sleep in netpoll if carrier is instantly detected on boot. - Add configurable limit of MDB entries per port, and port-vlan. - Continue populating drop reasons throughout the stack. - Retire a handful of legacy Qdiscs and classifiers. Protocols: - Support IPv4 big TCP (TSO frames larger than 64kB). - Add IP_LOCAL_PORT_RANGE socket option, to control local port range on socket by socket basis. - Track and report in procfs number of MPTCP sockets used. - Support mixing IPv4 and IPv6 flows in the in-kernel MPTCP path manager. - IPv6: don't check net.ipv6.route.max_size and rely on garbage collection to free memory (similarly to IPv4). - Support Penultimate Segment Pop (PSP) flavor in SRv6 (RFC8986). - ICMP: add per-rate limit counters. - Add support for user scanning requests in ieee802154. - Remove static WEP support. - Support minimal Wi-Fi 7 Extremely High Throughput (EHT) rate reporting. - WiFi 7 EHT channel puncturing support (client & AP). BPF: - Add a rbtree data structure following the "next-gen data structure" precedent set by recently added linked list, that is, by using kfunc + kptr instead of adding a new BPF map type. - Expose XDP hints via kfuncs with initial support for RX hash and timestamp metadata. - Add BPF_F_NO_TUNNEL_KEY extension to bpf_skb_set_tunnel_key to better support decap on GRE tunnel devices not operating in collect metadata. - Improve x86 JIT's codegen for PROBE_MEM runtime error checks. - Remove the need for trace_printk_lock for bpf_trace_printk and bpf_trace_vprintk helpers. - Extend libbpf's bpf_tracing.h support for tracing arguments of kprobes/uprobes and syscall as a special case. - Significantly reduce the search time for module symbols by livepatch and BPF. - Enable cpumasks to be used as kptrs, which is useful for tracing programs tracking which tasks end up running on which CPUs in different time intervals. - Add support for BPF trampoline on s390x and riscv64. - Add capability to export the XDP features supported by the NIC. - Add __bpf_kfunc tag for marking kernel functions as kfuncs. - Add cgroup.memory=nobpf kernel parameter option to disable BPF memory accounting for container environments. Netfilter: - Remove the CLUSTERIP target. It has been marked as obsolete for years, and we still have WARN splats wrt races of the out-of-band /proc interface installed by this target. - Add 'destroy' commands to nf_tables. They are identical to the existing 'delete' commands, but do not return an error if the referenced object (set, chain, rule...) did not exist. Driver API: - Improve cpumask_local_spread() locality to help NICs set the right IRQ affinity on AMD platforms. - Separate C22 and C45 MDIO bus transactions more clearly. - Introduce new DCB table to control DSCP rewrite on egress. - Support configuration of Physical Layer Collision Avoidance (PLCA) Reconciliation Sublayer (RS) (802.3cg-2019). Modern version of shared medium Ethernet. - Support for MAC Merge layer (IEEE 802.3-2018 clause 99). Allowing preemption of low priority frames by high priority frames. - Add support for controlling MACSec offload using netlink SET. - Rework devlink instance refcounts to allow registration and de-registration under the instance lock. Split the code into multiple files, drop some of the unnecessarily granular locks and factor out common parts of netlink operation handling. - Add TX frame aggregation parameters (for USB drivers). - Add a new attr TCA_EXT_WARN_MSG to report TC (offload) warning messages with notifications for debug. - Allow offloading of UDP NEW connections via act_ct. - Add support for per action HW stats in TC. - Support hardware miss to TC action (continue processing in SW from a specific point in the action chain). - Warn if old Wireless Extension user space interface is used with modern cfg80211/mac80211 drivers. Do not support Wireless Extensions for Wi-Fi 7 devices at all. Everyone should switch to using nl80211 interface instead. - Improve the CAN bit timing configuration. Use extack to return error messages directly to user space, update the SJW handling, including the definition of a new default value that will benefit CAN-FD controllers, by increasing their oscillator tolerance. New hardware / drivers: - Ethernet: - nVidia BlueField-3 support (control traffic driver) - Ethernet support for imx93 SoCs - Motorcomm yt8531 gigabit Ethernet PHY - onsemi NCN26000 10BASE-T1S PHY (with support for PLCA) - Microchip LAN8841 PHY (incl. cable diagnostics and PTP) - Amlogic gxl MDIO mux - WiFi: - RealTek RTL8188EU (rtl8xxxu) - Qualcomm Wi-Fi 7 devices (ath12k) - CAN: - Renesas R-Car V4H Drivers: - Bluetooth: - Set Per Platform Antenna Gain (PPAG) for Intel controllers. - Ethernet NICs: - Intel (1G, igc): - support TSN / Qbv / packet scheduling features of i226 model - Intel (100G, ice): - use GNSS subsystem instead of TTY - multi-buffer XDP support - extend support for GPIO pins to E823 devices - nVidia/Mellanox: - update the shared buffer configuration on PFC commands - implement PTP adjphase function for HW offset control - TC support for Geneve and GRE with VF tunnel offload - more efficient crypto key management method - multi-port eswitch support - Netronome/Corigine: - add DCB IEEE support - support IPsec offloading for NFP3800 - Freescale/NXP (enetc): - support XDP_REDIRECT for XDP non-linear buffers - improve reconfig, avoid link flap and waiting for idle - support MAC Merge layer - Other NICs: - sfc/ef100: add basic devlink support for ef100 - ionic: rx_push mode operation (writing descriptors via MMIO) - bnxt: use the auxiliary bus abstraction for RDMA - r8169: disable ASPM and reset bus in case of tx timeout - cpsw: support QSGMII mode for J721e CPSW9G - cpts: support pulse-per-second output - ngbe: add an mdio bus driver - usbnet: optimize usbnet_bh() by avoiding unnecessary queuing - r8152: handle devices with FW with NCM support - amd-xgbe: support 10Mbps, 2.5GbE speeds and rx-adaptation - virtio-net: support multi buffer XDP - virtio/vsock: replace virtio_vsock_pkt with sk_buff - tsnep: XDP support - Ethernet high-speed switches: - nVidia/Mellanox (mlxsw): - add support for latency TLV (in FW control messages) - Microchip (sparx5): - separate explicit and implicit traffic forwarding rules, make the implicit rules always active - add support for egress DSCP rewrite - IS0 VCAP support (Ingress Classification) - IS2 VCAP filters (protos, L3 addrs, L4 ports, flags, ToS etc.) - ES2 VCAP support (Egress Access Control) - support for Per-Stream Filtering and Policing (802.1Q, 8.6.5.1) - Ethernet embedded switches: - Marvell (mv88e6xxx): - add MAB (port auth) offload support - enable PTP receive for mv88e6390 - NXP (ocelot): - support MAC Merge layer - support for the the vsc7512 internal copper phys - Microchip: - lan9303: convert to PHYLINK - lan966x: support TC flower filter statistics - lan937x: PTP support for KSZ9563/KSZ8563 and LAN937x - lan937x: support Credit Based Shaper configuration - ksz9477: support Energy Efficient Ethernet - other: - qca8k: convert to regmap read/write API, use bulk operations - rswitch: Improve TX timestamp accuracy - Intel WiFi (iwlwifi): - EHT (Wi-Fi 7) rate reporting - STEP equalizer support: transfer some STEP (connection to radio on platforms with integrated wifi) related parameters from the BIOS to the firmware. - Qualcomm 802.11ax WiFi (ath11k): - IPQ5018 support - Fine Timing Measurement (FTM) responder role support - channel 177 support - MediaTek WiFi (mt76): - per-PHY LED support - mt7996: EHT (Wi-Fi 7) support - Wireless Ethernet Dispatch (WED) reset support - switch to using page pool allocator - RealTek WiFi (rtw89): - support new version of Bluetooth co-existance - Mobile: - rmnet: support TX aggregation" * tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-next: (1872 commits) page_pool: add a comment explaining the fragment counter usage net: ethtool: fix __ethtool_dev_mm_supported() implementation ethtool: pse-pd: Fix double word in comments xsk: add linux/vmalloc.h to xsk.c sefltests: netdevsim: wait for devlink instance after netns removal selftest: fib_tests: Always cleanup before exit net/mlx5e: Align IPsec ASO result memory to be as required by hardware net/mlx5e: TC, Set CT miss to the specific ct action instance net/mlx5e: Rename CHAIN_TO_REG to MAPPED_OBJ_TO_REG net/mlx5: Refactor tc miss handling to a single function net/mlx5: Kconfig: Make tc offload depend on tc skb extension net/sched: flower: Support hardware miss to tc action net/sched: flower: Move filter handle initialization earlier net/sched: cls_api: Support hardware miss to tc action net/sched: Rename user cookie and act cookie sfc: fix builds without CONFIG_RTC_LIB sfc: clean up some inconsistent indentings net/mlx4_en: Introduce flexible array to silence overflow warning net: lan966x: Fix possible deadlock inside PTP net/ulp: Remove redundant ->clone() test in inet_clone_ulp(). ...
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+.. include:: <isonum.txt>
+
+.. _joystick-doc:
+
+Introduction
+============
+
+The joystick driver for Linux provides support for a variety of joysticks
+and similar devices. It is based on a larger project aiming to support all
+input devices in Linux.
+
+The mailing list for the project is:
+
+ linux-input@vger.kernel.org
+
+send "subscribe linux-input" to majordomo@vger.kernel.org to subscribe to it.
+
+Usage
+=====
+
+For basic usage you just choose the right options in kernel config and
+you should be set.
+
+Utilities
+---------
+
+For testing and other purposes (for example serial devices), there is a set
+of utilities, such as ``jstest``, ``jscal``, and ``evtest``,
+usually packaged as ``joystick``, ``input-utils``, ``evtest``, and so on.
+
+``inputattach`` utility is required if your joystick is connected to a
+serial port.
+
+Device nodes
+------------
+
+For applications to be able to use the joysticks, device nodes should be
+created in /dev. Normally it is done automatically by the system, but
+it can also be done by hand::
+
+ cd /dev
+ rm js*
+ mkdir input
+ mknod input/js0 c 13 0
+ mknod input/js1 c 13 1
+ mknod input/js2 c 13 2
+ mknod input/js3 c 13 3
+ ln -s input/js0 js0
+ ln -s input/js1 js1
+ ln -s input/js2 js2
+ ln -s input/js3 js3
+
+For testing with inpututils it's also convenient to create these::
+
+ mknod input/event0 c 13 64
+ mknod input/event1 c 13 65
+ mknod input/event2 c 13 66
+ mknod input/event3 c 13 67
+
+Modules needed
+--------------
+
+For all joystick drivers to function, you'll need the userland interface
+module in kernel, either loaded or compiled in::
+
+ modprobe joydev
+
+For gameport joysticks, you'll have to load the gameport driver as well::
+
+ modprobe ns558
+
+And for serial port joysticks, you'll need the serial input line
+discipline module loaded and the inputattach utility started::
+
+ modprobe serport
+ inputattach -xxx /dev/tts/X &
+
+In addition to that, you'll need the joystick driver module itself, most
+usually you'll have an analog joystick::
+
+ modprobe analog
+
+For automatic module loading, something like this might work - tailor to
+your needs::
+
+ alias tty-ldisc-2 serport
+ alias char-major-13 input
+ above input joydev ns558 analog
+ options analog map=gamepad,none,2btn
+
+Verifying that it works
+-----------------------
+
+For testing the joystick driver functionality, there is the jstest
+program in the utilities package. You run it by typing::
+
+ jstest /dev/input/js0
+
+And it should show a line with the joystick values, which update as you
+move the stick, and press its buttons. The axes should all be zero when the
+joystick is in the center position. They should not jitter by themselves to
+other close values, and they also should be steady in any other position of
+the stick. They should have the full range from -32767 to 32767. If all this
+is met, then it's all fine, and you can play the games. :)
+
+If it's not, then there might be a problem. Try to calibrate the joystick,
+and if it still doesn't work, read the drivers section of this file, the
+troubleshooting section, and the FAQ.
+
+Calibration
+-----------
+
+For most joysticks you won't need any manual calibration, since the
+joystick should be autocalibrated by the driver automagically. However, with
+some analog joysticks, that either do not use linear resistors, or if you
+want better precision, you can use the jscal program::
+
+ jscal -c /dev/input/js0
+
+included in the joystick package to set better correction coefficients than
+what the driver would choose itself.
+
+After calibrating the joystick you can verify if you like the new
+calibration using the jstest command, and if you do, you then can save the
+correction coefficients into a file::
+
+ jscal -p /dev/input/js0 > /etc/joystick.cal
+
+And add a line to your rc script executing that file::
+
+ source /etc/joystick.cal
+
+This way, after the next reboot your joystick will remain calibrated. You
+can also add the ``jscal -p`` line to your shutdown script.
+
+Hardware-specific driver information
+====================================
+
+In this section each of the separate hardware specific drivers is described.
+
+Analog joysticks
+----------------
+
+The analog.c driver uses the standard analog inputs of the gameport, and thus
+supports all standard joysticks and gamepads. It uses a very advanced
+routine for this, allowing for data precision that can't be found on any
+other system.
+
+It also supports extensions like additional hats and buttons compatible
+with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
+Cyborg 'digital' joysticks are also supported by this driver, because
+they're basically souped up CHF sticks.
+
+However the only types that can be autodetected are:
+
+* 2-axis, 4-button joystick
+* 3-axis, 4-button joystick
+* 4-axis, 4-button joystick
+* Saitek Cyborg 'digital' joysticks
+
+For other joystick types (more/less axes, hats, and buttons) support
+you'll need to specify the types either on the kernel command line or on the
+module command line, when inserting analog into the kernel. The
+parameters are::
+
+ analog.map=<type1>,<type2>,<type3>,....
+
+'type' is type of the joystick from the table below, defining joysticks
+present on gameports in the system, starting with gameport0, second 'type'
+entry defining joystick on gameport1 and so on.
+
+ ========= =====================================================
+ Type Meaning
+ ========= =====================================================
+ none No analog joystick on that port
+ auto Autodetect joystick
+ 2btn 2-button n-axis joystick
+ y-joy Two 2-button 2-axis joysticks on an Y-cable
+ y-pad Two 2-button 2-axis gamepads on an Y-cable
+ fcs Thrustmaster FCS compatible joystick
+ chf Joystick with a CH Flightstick compatible hat
+ fullchf CH Flightstick compatible with two hats and 6 buttons
+ gamepad 4/6-button n-axis gamepad
+ gamepad8 8-button 2-axis gamepad
+ ========= =====================================================
+
+In case your joystick doesn't fit in any of the above categories, you can
+specify the type as a number by combining the bits in the table below. This
+is not recommended unless you really know what are you doing. It's not
+dangerous, but not simple either.
+
+ ==== =========================
+ Bit Meaning
+ ==== =========================
+ 0 Axis X1
+ 1 Axis Y1
+ 2 Axis X2
+ 3 Axis Y2
+ 4 Button A
+ 5 Button B
+ 6 Button C
+ 7 Button D
+ 8 CHF Buttons X and Y
+ 9 CHF Hat 1
+ 10 CHF Hat 2
+ 11 FCS Hat
+ 12 Pad Button X
+ 13 Pad Button Y
+ 14 Pad Button U
+ 15 Pad Button V
+ 16 Saitek F1-F4 Buttons
+ 17 Saitek Digital Mode
+ 19 GamePad
+ 20 Joy2 Axis X1
+ 21 Joy2 Axis Y1
+ 22 Joy2 Axis X2
+ 23 Joy2 Axis Y2
+ 24 Joy2 Button A
+ 25 Joy2 Button B
+ 26 Joy2 Button C
+ 27 Joy2 Button D
+ 31 Joy2 GamePad
+ ==== =========================
+
+Microsoft SideWinder joysticks
+------------------------------
+
+Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
+module. All currently supported joysticks:
+
+* Microsoft SideWinder 3D Pro
+* Microsoft SideWinder Force Feedback Pro
+* Microsoft SideWinder Force Feedback Wheel
+* Microsoft SideWinder FreeStyle Pro
+* Microsoft SideWinder GamePad (up to four, chained)
+* Microsoft SideWinder Precision Pro
+* Microsoft SideWinder Precision Pro USB
+
+are autodetected, and thus no module parameters are needed.
+
+There is one caveat with the 3D Pro. There are 9 buttons reported,
+although the joystick has only 8. The 9th button is the mode switch on the
+rear side of the joystick. However, moving it, you'll reset the joystick,
+and make it unresponsive for about a one third of a second. Furthermore, the
+joystick will also re-center itself, taking the position it was in during
+this time as a new center position. Use it if you want, but think first.
+
+The SideWinder Standard is not a digital joystick, and thus is supported
+by the analog driver described above.
+
+Logitech ADI devices
+--------------------
+
+Logitech ADI protocol is supported by the adi.c module. It should support
+any Logitech device using this protocol. This includes, but is not limited
+to:
+
+* Logitech CyberMan 2
+* Logitech ThunderPad Digital
+* Logitech WingMan Extreme Digital
+* Logitech WingMan Formula
+* Logitech WingMan Interceptor
+* Logitech WingMan GamePad
+* Logitech WingMan GamePad USB
+* Logitech WingMan GamePad Extreme
+* Logitech WingMan Extreme Digital 3D
+
+ADI devices are autodetected, and the driver supports up to two (any
+combination of) devices on a single gameport, using a Y-cable or chained
+together.
+
+Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
+Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
+handled by the analog driver described above. Logitech WingMan Warrior and
+Logitech Magellan are supported by serial drivers described below. Logitech
+WingMan Force and Logitech WingMan Formula Force are supported by the
+I-Force driver described below. Logitech CyberMan is not supported yet.
+
+Gravis GrIP
+-----------
+
+Gravis GrIP protocol is supported by the grip.c module. It currently
+supports:
+
+* Gravis GamePad Pro
+* Gravis BlackHawk Digital
+* Gravis Xterminator
+* Gravis Xterminator DualControl
+
+All these devices are autodetected, and you can even use any combination
+of up to two of these pads either chained together or using a Y-cable on a
+single gameport.
+
+GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
+supported by the stinger driver. Other Gravis joysticks are supported by the
+analog driver.
+
+FPGaming A3D and MadCatz A3D
+----------------------------
+
+The Assassin 3D protocol created by FPGaming, is used both by FPGaming
+themselves and is licensed to MadCatz. A3D devices are supported by the
+a3d.c module. It currently supports:
+
+* FPGaming Assassin 3D
+* MadCatz Panther
+* MadCatz Panther XL
+
+All these devices are autodetected. Because the Assassin 3D and the Panther
+allow connecting analog joysticks to them, you'll need to load the analog
+driver as well to handle the attached joysticks.
+
+The trackball should work with USB mousedev module as a normal mouse. See
+the USB documentation for how to setup a USB mouse.
+
+ThrustMaster DirectConnect (BSP)
+--------------------------------
+
+The TM DirectConnect (BSP) protocol is supported by the tmdc.c
+module. This includes, but is not limited to:
+
+* ThrustMaster Millennium 3D Interceptor
+* ThrustMaster 3D Rage Pad
+* ThrustMaster Fusion Digital Game Pad
+
+Devices not directly supported, but hopefully working are:
+
+* ThrustMaster FragMaster
+* ThrustMaster Attack Throttle
+
+If you have one of these, contact me.
+
+TMDC devices are autodetected, and thus no parameters to the module
+are needed. Up to two TMDC devices can be connected to one gameport, using
+a Y-cable.
+
+Creative Labs Blaster
+---------------------
+
+The Blaster protocol is supported by the cobra.c module. It supports only
+the:
+
+* Creative Blaster GamePad Cobra
+
+Up to two of these can be used on a single gameport, using a Y-cable.
+
+Genius Digital joysticks
+------------------------
+
+The Genius digitally communicating joysticks are supported by the gf2k.c
+module. This includes:
+
+* Genius Flight2000 F-23 joystick
+* Genius Flight2000 F-31 joystick
+* Genius G-09D gamepad
+
+Other Genius digital joysticks are not supported yet, but support can be
+added fairly easily.
+
+InterAct Digital joysticks
+--------------------------
+
+The InterAct digitally communicating joysticks are supported by the
+interact.c module. This includes:
+
+* InterAct HammerHead/FX gamepad
+* InterAct ProPad8 gamepad
+
+Other InterAct digital joysticks are not supported yet, but support can be
+added fairly easily.
+
+PDPI Lightning 4 gamecards
+--------------------------
+
+PDPI Lightning 4 gamecards are supported by the lightning.c module.
+Once the module is loaded, the analog driver can be used to handle the
+joysticks. Digitally communicating joystick will work only on port 0, while
+using Y-cables, you can connect up to 8 analog joysticks to a single L4
+card, 16 in case you have two in your system.
+
+Trident 4DWave / Aureal Vortex
+------------------------------
+
+Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipset
+provide an "Enhanced Game Port" mode where the soundcard handles polling the
+joystick. This mode is supported by the pcigame.c module. Once loaded the
+analog driver can use the enhanced features of these gameports..
+
+Crystal SoundFusion
+-------------------
+
+Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
+Port", much like the 4DWave or Vortex above. This, and also the normal mode
+for the port of the SoundFusion is supported by the cs461x.c module.
+
+SoundBlaster Live!
+------------------
+
+The Live! has a special PCI gameport, which, although it doesn't provide
+any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
+its ISA counterparts. It also requires special support, hence the
+emu10k1-gp.c module for it instead of the normal ns558.c one.
+
+SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
+------------------------------------------------------------------------
+
+These PCI soundcards have specific gameports. They are handled by the
+sound drivers themselves. Make sure you select gameport support in the
+joystick menu and sound card support in the sound menu for your appropriate
+card.
+
+Amiga
+-----
+
+Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
+driver. Since they can't be autodetected, the driver has a command line:
+
+ amijoy.map=<a>,<b>
+
+a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
+the Amiga.
+
+ ====== ===========================
+ Value Joystick type
+ ====== ===========================
+ 0 None
+ 1 1-button digital joystick
+ ====== ===========================
+
+No more joystick types are supported now, but that should change in the
+future if I get an Amiga in the reach of my fingers.
+
+Game console and 8-bit pads and joysticks
+-----------------------------------------
+
+These pads and joysticks are not designed for PCs and other computers
+Linux runs on, and usually require a special connector for attaching
+them through a parallel port.
+
+See :ref:`joystick-parport` for more info.
+
+SpaceTec/LabTec devices
+-----------------------
+
+SpaceTec serial devices communicate using the SpaceWare protocol. It is
+supported by the spaceorb.c and spaceball.c drivers. The devices currently
+supported by spaceorb.c are:
+
+* SpaceTec SpaceBall Avenger
+* SpaceTec SpaceOrb 360
+
+Devices currently supported by spaceball.c are:
+
+* SpaceTec SpaceBall 4000 FLX
+
+In addition to having the spaceorb/spaceball and serport modules in the
+kernel, you also need to attach a serial port to it. To do that, run the
+inputattach program::
+
+ inputattach --spaceorb /dev/tts/x &
+
+or::
+
+ inputattach --spaceball /dev/tts/x &
+
+where /dev/tts/x is the serial port which the device is connected to. After
+doing this, the device will be reported and will start working.
+
+There is one caveat with the SpaceOrb. The button #6, the one on the bottom
+side of the orb, although reported as an ordinary button, causes internal
+recentering of the spaceorb, moving the zero point to the position in which
+the ball is at the moment of pressing the button. So, think first before
+you bind it to some other function.
+
+SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
+
+Logitech SWIFT devices
+----------------------
+
+The SWIFT serial protocol is supported by the warrior.c module. It
+currently supports only the:
+
+* Logitech WingMan Warrior
+
+but in the future, Logitech CyberMan (the original one, not CM2) could be
+supported as well. To use the module, you need to run inputattach after you
+insert/compile the module into your kernel::
+
+ inputattach --warrior /dev/tts/x &
+
+/dev/tts/x is the serial port your Warrior is attached to.
+
+Magellan / Space Mouse
+----------------------
+
+The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
+Systems), for many other companies (Logitech, HP, ...) is supported by the
+joy-magellan module. It currently supports only the:
+
+* Magellan 3D
+* Space Mouse
+
+models; the additional buttons on the 'Plus' versions are not supported yet.
+
+To use it, you need to attach the serial port to the driver using the::
+
+ inputattach --magellan /dev/tts/x &
+
+command. After that the Magellan will be detected, initialized, will beep,
+and the /dev/input/jsX device should become usable.
+
+I-Force devices
+---------------
+
+All I-Force devices are supported by the iforce module. This includes:
+
+* AVB Mag Turbo Force
+* AVB Top Shot Pegasus
+* AVB Top Shot Force Feedback Racing Wheel
+* Boeder Force Feedback Wheel
+* Logitech WingMan Force
+* Logitech WingMan Force Wheel
+* Guillemot Race Leader Force Feedback
+* Guillemot Force Feedback Racing Wheel
+* Thrustmaster Motor Sport GT
+
+To use it, you need to attach the serial port to the driver using the::
+
+ inputattach --iforce /dev/tts/x &
+
+command. After that the I-Force device will be detected, and the
+/dev/input/jsX device should become usable.
+
+In case you're using the device via the USB port, the inputattach command
+isn't needed.
+
+The I-Force driver now supports force feedback via the event interface.
+
+Please note that Logitech WingMan 3D devices are _not_ supported by this
+module, rather by hid. Force feedback is not supported for those devices.
+Logitech gamepads are also hid devices.
+
+Gravis Stinger gamepad
+----------------------
+
+The Gravis Stinger serial port gamepad, designed for use with laptop
+computers, is supported by the stinger.c module. To use it, attach the
+serial port to the driver using::
+
+ inputattach --stinger /dev/tty/x &
+
+where x is the number of the serial port.
+
+Troubleshooting
+===============
+
+There is quite a high probability that you run into some problems. For
+testing whether the driver works, if in doubt, use the jstest utility in
+some of its modes. The most useful modes are "normal" - for the 1.x
+interface, and "old" for the "0.x" interface. You run it by typing::
+
+ jstest --normal /dev/input/js0
+ jstest --old /dev/input/js0
+
+Additionally you can do a test with the evtest utility::
+
+ evtest /dev/input/event0
+
+Oh, and read the FAQ! :)
+
+FAQ
+===
+
+:Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
+ cause?
+:A: The device files don't exist. Create them (see section 2.2).
+
+:Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
+ or pad that uses a 9-pin D-type Cannon connector to the serial port of my
+ PC?
+:A: Yes, it is possible, but it'll burn your serial port or the pad. It
+ won't work, of course.
+
+:Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
+:A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
+ for them.