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authorLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
committerLibravatar Linus Torvalds <torvalds@linux-foundation.org>2023-02-21 18:24:12 -0800
commit5b7c4cabbb65f5c469464da6c5f614cbd7f730f2 (patch)
treecc5c2d0a898769fd59549594fedb3ee6f84e59a0 /drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
downloadlinux-5b7c4cabbb65f5c469464da6c5f614cbd7f730f2.tar.gz
linux-5b7c4cabbb65f5c469464da6c5f614cbd7f730f2.zip
Merge tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-nextgrafted
Pull networking updates from Jakub Kicinski: "Core: - Add dedicated kmem_cache for typical/small skb->head, avoid having to access struct page at kfree time, and improve memory use. - Introduce sysctl to set default RPS configuration for new netdevs. - Define Netlink protocol specification format which can be used to describe messages used by each family and auto-generate parsers. Add tools for generating kernel data structures and uAPI headers. - Expose all net/core sysctls inside netns. - Remove 4s sleep in netpoll if carrier is instantly detected on boot. - Add configurable limit of MDB entries per port, and port-vlan. - Continue populating drop reasons throughout the stack. - Retire a handful of legacy Qdiscs and classifiers. Protocols: - Support IPv4 big TCP (TSO frames larger than 64kB). - Add IP_LOCAL_PORT_RANGE socket option, to control local port range on socket by socket basis. - Track and report in procfs number of MPTCP sockets used. - Support mixing IPv4 and IPv6 flows in the in-kernel MPTCP path manager. - IPv6: don't check net.ipv6.route.max_size and rely on garbage collection to free memory (similarly to IPv4). - Support Penultimate Segment Pop (PSP) flavor in SRv6 (RFC8986). - ICMP: add per-rate limit counters. - Add support for user scanning requests in ieee802154. - Remove static WEP support. - Support minimal Wi-Fi 7 Extremely High Throughput (EHT) rate reporting. - WiFi 7 EHT channel puncturing support (client & AP). BPF: - Add a rbtree data structure following the "next-gen data structure" precedent set by recently added linked list, that is, by using kfunc + kptr instead of adding a new BPF map type. - Expose XDP hints via kfuncs with initial support for RX hash and timestamp metadata. - Add BPF_F_NO_TUNNEL_KEY extension to bpf_skb_set_tunnel_key to better support decap on GRE tunnel devices not operating in collect metadata. - Improve x86 JIT's codegen for PROBE_MEM runtime error checks. - Remove the need for trace_printk_lock for bpf_trace_printk and bpf_trace_vprintk helpers. - Extend libbpf's bpf_tracing.h support for tracing arguments of kprobes/uprobes and syscall as a special case. - Significantly reduce the search time for module symbols by livepatch and BPF. - Enable cpumasks to be used as kptrs, which is useful for tracing programs tracking which tasks end up running on which CPUs in different time intervals. - Add support for BPF trampoline on s390x and riscv64. - Add capability to export the XDP features supported by the NIC. - Add __bpf_kfunc tag for marking kernel functions as kfuncs. - Add cgroup.memory=nobpf kernel parameter option to disable BPF memory accounting for container environments. Netfilter: - Remove the CLUSTERIP target. It has been marked as obsolete for years, and we still have WARN splats wrt races of the out-of-band /proc interface installed by this target. - Add 'destroy' commands to nf_tables. They are identical to the existing 'delete' commands, but do not return an error if the referenced object (set, chain, rule...) did not exist. Driver API: - Improve cpumask_local_spread() locality to help NICs set the right IRQ affinity on AMD platforms. - Separate C22 and C45 MDIO bus transactions more clearly. - Introduce new DCB table to control DSCP rewrite on egress. - Support configuration of Physical Layer Collision Avoidance (PLCA) Reconciliation Sublayer (RS) (802.3cg-2019). Modern version of shared medium Ethernet. - Support for MAC Merge layer (IEEE 802.3-2018 clause 99). Allowing preemption of low priority frames by high priority frames. - Add support for controlling MACSec offload using netlink SET. - Rework devlink instance refcounts to allow registration and de-registration under the instance lock. Split the code into multiple files, drop some of the unnecessarily granular locks and factor out common parts of netlink operation handling. - Add TX frame aggregation parameters (for USB drivers). - Add a new attr TCA_EXT_WARN_MSG to report TC (offload) warning messages with notifications for debug. - Allow offloading of UDP NEW connections via act_ct. - Add support for per action HW stats in TC. - Support hardware miss to TC action (continue processing in SW from a specific point in the action chain). - Warn if old Wireless Extension user space interface is used with modern cfg80211/mac80211 drivers. Do not support Wireless Extensions for Wi-Fi 7 devices at all. Everyone should switch to using nl80211 interface instead. - Improve the CAN bit timing configuration. Use extack to return error messages directly to user space, update the SJW handling, including the definition of a new default value that will benefit CAN-FD controllers, by increasing their oscillator tolerance. New hardware / drivers: - Ethernet: - nVidia BlueField-3 support (control traffic driver) - Ethernet support for imx93 SoCs - Motorcomm yt8531 gigabit Ethernet PHY - onsemi NCN26000 10BASE-T1S PHY (with support for PLCA) - Microchip LAN8841 PHY (incl. cable diagnostics and PTP) - Amlogic gxl MDIO mux - WiFi: - RealTek RTL8188EU (rtl8xxxu) - Qualcomm Wi-Fi 7 devices (ath12k) - CAN: - Renesas R-Car V4H Drivers: - Bluetooth: - Set Per Platform Antenna Gain (PPAG) for Intel controllers. - Ethernet NICs: - Intel (1G, igc): - support TSN / Qbv / packet scheduling features of i226 model - Intel (100G, ice): - use GNSS subsystem instead of TTY - multi-buffer XDP support - extend support for GPIO pins to E823 devices - nVidia/Mellanox: - update the shared buffer configuration on PFC commands - implement PTP adjphase function for HW offset control - TC support for Geneve and GRE with VF tunnel offload - more efficient crypto key management method - multi-port eswitch support - Netronome/Corigine: - add DCB IEEE support - support IPsec offloading for NFP3800 - Freescale/NXP (enetc): - support XDP_REDIRECT for XDP non-linear buffers - improve reconfig, avoid link flap and waiting for idle - support MAC Merge layer - Other NICs: - sfc/ef100: add basic devlink support for ef100 - ionic: rx_push mode operation (writing descriptors via MMIO) - bnxt: use the auxiliary bus abstraction for RDMA - r8169: disable ASPM and reset bus in case of tx timeout - cpsw: support QSGMII mode for J721e CPSW9G - cpts: support pulse-per-second output - ngbe: add an mdio bus driver - usbnet: optimize usbnet_bh() by avoiding unnecessary queuing - r8152: handle devices with FW with NCM support - amd-xgbe: support 10Mbps, 2.5GbE speeds and rx-adaptation - virtio-net: support multi buffer XDP - virtio/vsock: replace virtio_vsock_pkt with sk_buff - tsnep: XDP support - Ethernet high-speed switches: - nVidia/Mellanox (mlxsw): - add support for latency TLV (in FW control messages) - Microchip (sparx5): - separate explicit and implicit traffic forwarding rules, make the implicit rules always active - add support for egress DSCP rewrite - IS0 VCAP support (Ingress Classification) - IS2 VCAP filters (protos, L3 addrs, L4 ports, flags, ToS etc.) - ES2 VCAP support (Egress Access Control) - support for Per-Stream Filtering and Policing (802.1Q, 8.6.5.1) - Ethernet embedded switches: - Marvell (mv88e6xxx): - add MAB (port auth) offload support - enable PTP receive for mv88e6390 - NXP (ocelot): - support MAC Merge layer - support for the the vsc7512 internal copper phys - Microchip: - lan9303: convert to PHYLINK - lan966x: support TC flower filter statistics - lan937x: PTP support for KSZ9563/KSZ8563 and LAN937x - lan937x: support Credit Based Shaper configuration - ksz9477: support Energy Efficient Ethernet - other: - qca8k: convert to regmap read/write API, use bulk operations - rswitch: Improve TX timestamp accuracy - Intel WiFi (iwlwifi): - EHT (Wi-Fi 7) rate reporting - STEP equalizer support: transfer some STEP (connection to radio on platforms with integrated wifi) related parameters from the BIOS to the firmware. - Qualcomm 802.11ax WiFi (ath11k): - IPQ5018 support - Fine Timing Measurement (FTM) responder role support - channel 177 support - MediaTek WiFi (mt76): - per-PHY LED support - mt7996: EHT (Wi-Fi 7) support - Wireless Ethernet Dispatch (WED) reset support - switch to using page pool allocator - RealTek WiFi (rtw89): - support new version of Bluetooth co-existance - Mobile: - rmnet: support TX aggregation" * tag 'net-next-6.3' of git://git.kernel.org/pub/scm/linux/kernel/git/netdev/net-next: (1872 commits) page_pool: add a comment explaining the fragment counter usage net: ethtool: fix __ethtool_dev_mm_supported() implementation ethtool: pse-pd: Fix double word in comments xsk: add linux/vmalloc.h to xsk.c sefltests: netdevsim: wait for devlink instance after netns removal selftest: fib_tests: Always cleanup before exit net/mlx5e: Align IPsec ASO result memory to be as required by hardware net/mlx5e: TC, Set CT miss to the specific ct action instance net/mlx5e: Rename CHAIN_TO_REG to MAPPED_OBJ_TO_REG net/mlx5: Refactor tc miss handling to a single function net/mlx5: Kconfig: Make tc offload depend on tc skb extension net/sched: flower: Support hardware miss to tc action net/sched: flower: Move filter handle initialization earlier net/sched: cls_api: Support hardware miss to tc action net/sched: Rename user cookie and act cookie sfc: fix builds without CONFIG_RTC_LIB sfc: clean up some inconsistent indentings net/mlx4_en: Introduce flexible array to silence overflow warning net: lan966x: Fix possible deadlock inside PTP net/ulp: Remove redundant ->clone() test in inet_clone_ulp(). ...
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h1724
1 files changed, 1724 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
new file mode 100644
index 000000000..925bf4b93
--- /dev/null
+++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h
@@ -0,0 +1,1724 @@
+/* SPDX-License-Identifier: GPL-2.0 OR MIT */
+/*
+ * Copyright 2012-2021 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ */
+
+/*
+ * svga3d_dx.h --
+ *
+ * SVGA 3d hardware definitions for DX10 support.
+ */
+
+
+
+#ifndef _SVGA3D_DX_H_
+#define _SVGA3D_DX_H_
+
+#include "svga_reg.h"
+#include "svga3d_limits.h"
+#include "svga3d_types.h"
+
+#define SVGA3D_INPUT_MIN 0
+#define SVGA3D_INPUT_PER_VERTEX_DATA 0
+#define SVGA3D_INPUT_PER_INSTANCE_DATA 1
+#define SVGA3D_INPUT_MAX 2
+typedef uint32 SVGA3dInputClassification;
+
+#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0)
+#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1)
+#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3)
+#define SVGA3D_COLOR_WRITE_ENABLE_ALL \
+ (SVGA3D_COLOR_WRITE_ENABLE_RED | SVGA3D_COLOR_WRITE_ENABLE_GREEN | \
+ SVGA3D_COLOR_WRITE_ENABLE_BLUE | SVGA3D_COLOR_WRITE_ENABLE_ALPHA)
+typedef uint8 SVGA3dColorWriteEnable;
+
+#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0
+#define SVGA3D_DEPTH_WRITE_MASK_ALL 1
+typedef uint8 SVGA3dDepthWriteMask;
+
+#define SVGA3D_FILTER_MIP_LINEAR (1 << 0)
+#define SVGA3D_FILTER_MAG_LINEAR (1 << 2)
+#define SVGA3D_FILTER_MIN_LINEAR (1 << 4)
+#define SVGA3D_FILTER_ANISOTROPIC (1 << 6)
+#define SVGA3D_FILTER_COMPARE (1 << 7)
+typedef uint32 SVGA3dFilter;
+
+#define SVGA3D_CULL_INVALID 0
+#define SVGA3D_CULL_MIN 1
+#define SVGA3D_CULL_NONE 1
+#define SVGA3D_CULL_FRONT 2
+#define SVGA3D_CULL_BACK 3
+#define SVGA3D_CULL_MAX 4
+typedef uint8 SVGA3dCullMode;
+
+#define SVGA3D_COMPARISON_INVALID 0
+#define SVGA3D_COMPARISON_MIN 1
+#define SVGA3D_COMPARISON_NEVER 1
+#define SVGA3D_COMPARISON_LESS 2
+#define SVGA3D_COMPARISON_EQUAL 3
+#define SVGA3D_COMPARISON_LESS_EQUAL 4
+#define SVGA3D_COMPARISON_GREATER 5
+#define SVGA3D_COMPARISON_NOT_EQUAL 6
+#define SVGA3D_COMPARISON_GREATER_EQUAL 7
+#define SVGA3D_COMPARISON_ALWAYS 8
+#define SVGA3D_COMPARISON_MAX 9
+typedef uint8 SVGA3dComparisonFunc;
+
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0
+#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1
+#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1
+#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2
+#define SVGA3D_MULTISAMPLE_RAST_MAX 2
+typedef uint8 SVGA3dMultisampleRastEnable;
+
+#define SVGA3D_DX_MAX_VERTEXBUFFERS 32
+#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16
+#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32
+#define SVGA3D_DX_MAX_SOTARGETS 4
+#define SVGA3D_DX_MAX_SRVIEWS 128
+#define SVGA3D_DX_MAX_CONSTBUFFERS 16
+#define SVGA3D_DX_MAX_SAMPLERS 16
+#define SVGA3D_DX_MAX_CLASS_INSTANCES 253
+
+#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32))
+
+typedef uint32 SVGA3dShaderResourceViewId;
+typedef uint32 SVGA3dRenderTargetViewId;
+typedef uint32 SVGA3dDepthStencilViewId;
+typedef uint32 SVGA3dUAViewId;
+
+typedef uint32 SVGA3dShaderId;
+typedef uint32 SVGA3dElementLayoutId;
+typedef uint32 SVGA3dSamplerId;
+typedef uint32 SVGA3dBlendStateId;
+typedef uint32 SVGA3dDepthStencilStateId;
+typedef uint32 SVGA3dRasterizerStateId;
+typedef uint32 SVGA3dQueryId;
+typedef uint32 SVGA3dStreamOutputId;
+
+typedef union {
+ struct {
+ uint32 r;
+ uint32 g;
+ uint32 b;
+ uint32 a;
+ };
+
+ uint32 value[4];
+} SVGA3dRGBAUint32;
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 cid;
+ SVGAMobId mobid;
+} SVGAOTableDXContextEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineContext {
+ uint32 cid;
+} SVGA3dCmdDXDefineContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyContext {
+ uint32 cid;
+} SVGA3dCmdDXDestroyContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindContext {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 validContents;
+} SVGA3dCmdDXBindContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackContext {
+ uint32 cid;
+} SVGA3dCmdDXReadbackContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXInvalidateContext {
+ uint32 cid;
+} SVGA3dCmdDXInvalidateContext;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSingleConstantBuffer {
+ uint32 slot;
+ SVGA3dShaderType type;
+ SVGA3dSurfaceId sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+} SVGA3dCmdDXSetSingleConstantBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShaderResources {
+ uint32 startView;
+ SVGA3dShaderType type;
+
+} SVGA3dCmdDXSetShaderResources;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+} SVGA3dCmdDXSetShader;
+#pragma pack(pop)
+
+typedef union {
+ struct {
+ uint32 cbOffset : 12;
+ uint32 cbId : 4;
+ uint32 baseSamp : 4;
+ uint32 baseTex : 7;
+ uint32 reserved : 5;
+ };
+ uint32 value;
+} SVGA3dIfaceData;
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetShaderIface {
+ SVGA3dShaderType type;
+ uint32 numClassInstances;
+ uint32 index;
+ uint32 iface;
+ SVGA3dIfaceData data;
+} SVGA3dCmdDXSetShaderIface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindShaderIface {
+ uint32 cid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+} SVGA3dCmdDXBindShaderIface;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSamplers {
+ uint32 startSampler;
+ SVGA3dShaderType type;
+
+} SVGA3dCmdDXSetSamplers;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDraw {
+ uint32 vertexCount;
+ uint32 startVertexLocation;
+} SVGA3dCmdDXDraw;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexed {
+ uint32 indexCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+} SVGA3dCmdDXDrawIndexed;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawInstanced {
+ uint32 vertexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startVertexLocation;
+ uint32 startInstanceLocation;
+} SVGA3dCmdDXDrawInstanced;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexedInstanced {
+ uint32 indexCountPerInstance;
+ uint32 instanceCount;
+ uint32 startIndexLocation;
+ int32 baseVertexLocation;
+ uint32 startInstanceLocation;
+} SVGA3dCmdDXDrawIndexedInstanced;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawIndexedInstancedIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDrawIndexedInstancedIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawInstancedIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDrawInstancedIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDrawAuto {
+ uint32 pad0;
+} SVGA3dCmdDXDrawAuto;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDispatch {
+ uint32 threadGroupCountX;
+ uint32 threadGroupCountY;
+ uint32 threadGroupCountZ;
+} SVGA3dCmdDXDispatch;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDispatchIndirect {
+ SVGA3dSurfaceId argsBufferSid;
+ uint32 byteOffsetForArgs;
+} SVGA3dCmdDXDispatchIndirect;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetInputLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+} SVGA3dCmdDXSetInputLayout;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBuffer {
+ SVGA3dSurfaceId sid;
+ uint32 stride;
+ uint32 offset;
+} SVGA3dVertexBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffers {
+ uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffers;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBuffer_v2 {
+ SVGA3dSurfaceId sid;
+ uint32 stride;
+ uint32 offset;
+ uint32 sizeInBytes;
+} SVGA3dVertexBuffer_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffers_v2 {
+ uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffers_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dVertexBufferOffsetAndSize {
+ uint32 stride;
+ uint32 offset;
+ uint32 sizeInBytes;
+} SVGA3dVertexBufferOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetVertexBuffersOffsetAndSize {
+ uint32 startBuffer;
+
+} SVGA3dCmdDXSetVertexBuffersOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBuffer {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ uint32 offset;
+} SVGA3dCmdDXSetIndexBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBuffer_v2 {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ uint32 offset;
+ uint32 sizeInBytes;
+} SVGA3dCmdDXSetIndexBuffer_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetIndexBufferOffsetAndSize {
+ SVGA3dSurfaceFormat format;
+ uint32 offset;
+ uint32 sizeInBytes;
+} SVGA3dCmdDXSetIndexBufferOffsetAndSize;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetTopology {
+ SVGA3dPrimitiveType topology;
+} SVGA3dCmdDXSetTopology;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetRenderTargets {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+} SVGA3dCmdDXSetRenderTargets;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetBlendState {
+ SVGA3dBlendStateId blendId;
+ float blendFactor[4];
+ uint32 sampleMask;
+} SVGA3dCmdDXSetBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+ uint32 stencilRef;
+} SVGA3dCmdDXSetDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+} SVGA3dCmdDXSetRasterizerState;
+#pragma pack(pop)
+
+#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0)
+typedef uint32 SVGA3dDXQueryFlags;
+
+#define SVGADX_QDSTATE_INVALID ((uint8)-1)
+#define SVGADX_QDSTATE_MIN 0
+#define SVGADX_QDSTATE_IDLE 0
+#define SVGADX_QDSTATE_ACTIVE 1
+#define SVGADX_QDSTATE_PENDING 2
+#define SVGADX_QDSTATE_FINISHED 3
+#define SVGADX_QDSTATE_MAX 4
+typedef uint8 SVGADXQueryDeviceState;
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dQueryTypeUint8 type;
+ uint16 pad0;
+ SVGADXQueryDeviceState state;
+ SVGA3dDXQueryFlags flags;
+ SVGAMobId mobid;
+ uint32 offset;
+} SVGACOTableDXQueryEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineQuery {
+ SVGA3dQueryId queryId;
+ SVGA3dQueryType type;
+ SVGA3dDXQueryFlags flags;
+} SVGA3dCmdDXDefineQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyQuery {
+ SVGA3dQueryId queryId;
+} SVGA3dCmdDXDestroyQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+} SVGA3dCmdDXBindQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetQueryOffset {
+ SVGA3dQueryId queryId;
+ uint32 mobOffset;
+} SVGA3dCmdDXSetQueryOffset;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBeginQuery {
+ SVGA3dQueryId queryId;
+} SVGA3dCmdDXBeginQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXEndQuery {
+ SVGA3dQueryId queryId;
+} SVGA3dCmdDXEndQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackQuery {
+ SVGA3dQueryId queryId;
+} SVGA3dCmdDXReadbackQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXMoveQuery {
+ SVGA3dQueryId queryId;
+ SVGAMobId mobid;
+ uint32 mobOffset;
+} SVGA3dCmdDXMoveQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindAllQuery {
+ uint32 cid;
+ SVGAMobId mobid;
+} SVGA3dCmdDXBindAllQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackAllQuery {
+ uint32 cid;
+} SVGA3dCmdDXReadbackAllQuery;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetPredication {
+ SVGA3dQueryId queryId;
+ uint32 predicateValue;
+} SVGA3dCmdDXSetPredication;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dDXSOState {
+ uint32 offset;
+ uint32 intOffset;
+ uint32 dead1;
+ uint32 dead2;
+} SVGA3dDXSOState;
+#pragma pack(pop)
+
+#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32)~0u)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dSoTarget {
+ SVGA3dSurfaceId sid;
+ uint32 offset;
+ uint32 sizeInBytes;
+} SVGA3dSoTarget;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetSOTargets {
+ uint32 pad0;
+
+} SVGA3dCmdDXSetSOTargets;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} SVGA3dViewport;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetViewports {
+ uint32 pad0;
+
+} SVGA3dCmdDXSetViewports;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_VIEWPORTS 16
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetScissorRects {
+ uint32 pad0;
+
+} SVGA3dCmdDXSetScissorRects;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_SCISSORRECTS 16
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+ SVGA3dRGBAFloat rgba;
+} SVGA3dCmdDXClearRenderTargetView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearDepthStencilView {
+ uint16 flags;
+ uint16 stencil;
+ SVGA3dDepthStencilViewId depthStencilViewId;
+ float depth;
+} SVGA3dCmdDXClearDepthStencilView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredCopyRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dCopyBox box;
+} SVGA3dCmdDXPredCopyRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingCopyRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dCopyBox box;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingCopyRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredCopy {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+} SVGA3dCmdDXPredCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredConvertRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dBox destBox;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dBox srcBox;
+} SVGA3dCmdDXPredConvertRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingConvertRegion {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dBox destBox;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dBox srcBox;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingConvertRegion;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredConvert {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+} SVGA3dCmdDXPredConvert;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingConvert {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+} SVGA3dCmdDXPredStagingConvert;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBufferCopy {
+ SVGA3dSurfaceId dest;
+ SVGA3dSurfaceId src;
+ uint32 destX;
+ uint32 srcX;
+ uint32 width;
+} SVGA3dCmdDXBufferCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXStagingBufferCopy {
+ SVGA3dSurfaceId dest;
+ SVGA3dSurfaceId src;
+ uint32 destX;
+ uint32 srcX;
+ uint32 width;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+} SVGA3dCmdDXStagingBufferCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceFormat copyFormat;
+} SVGA3dCmdDXResolveCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId dstSid;
+ uint32 dstSubResource;
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceFormat copyFormat;
+} SVGA3dCmdDXPredResolveCopy;
+#pragma pack(pop)
+
+typedef uint32 SVGA3dDXPresentBltMode;
+#define SVGADX_PRESENTBLT_LINEAR (1 << 0)
+#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1)
+#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2)
+#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPresentBlt {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dSurfaceId dstSid;
+ uint32 destSubResource;
+ SVGA3dBox boxSrc;
+ SVGA3dBox boxDest;
+ SVGA3dDXPresentBltMode mode;
+} SVGA3dCmdDXPresentBlt;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXGenMips {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+} SVGA3dCmdDXGenMips;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXUpdateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+ SVGA3dBox box;
+} SVGA3dCmdDXUpdateSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+} SVGA3dCmdDXReadbackSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXInvalidateSubResource {
+ SVGA3dSurfaceId sid;
+ uint32 subResource;
+} SVGA3dCmdDXInvalidateSubResource;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+} SVGA3dCmdDXTransferFromBuffer;
+#pragma pack(pop)
+
+#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0)
+#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0)
+typedef uint32 SVGA3dTransferToBufferFlags;
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXTransferToBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcSubResource;
+ SVGA3dBox srcBox;
+ SVGA3dSurfaceId destSid;
+ uint32 destOffset;
+ uint32 destPitch;
+ uint32 destSlicePitch;
+ SVGA3dTransferToBufferFlags flags;
+} SVGA3dCmdDXTransferToBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredTransferFromBuffer {
+ SVGA3dSurfaceId srcSid;
+ uint32 srcOffset;
+ uint32 srcPitch;
+ uint32 srcSlicePitch;
+ SVGA3dSurfaceId destSid;
+ uint32 destSubResource;
+ SVGA3dBox destBox;
+} SVGA3dCmdDXPredTransferFromBuffer;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSurfaceCopyAndReadback {
+ SVGA3dSurfaceId srcSid;
+ SVGA3dSurfaceId destSid;
+ SVGA3dCopyBox box;
+} SVGA3dCmdDXSurfaceCopyAndReadback;
+#pragma pack(pop)
+
+typedef uint32 SVGADXHintId;
+#define SVGA_DX_HINT_NONE 0
+#define SVGA_DX_HINT_PREFETCH_OBJECT 1
+#define SVGA_DX_HINT_PREEVICT_OBJECT 2
+#define SVGA_DX_HINT_PREFETCH_COBJECT 3
+#define SVGA_DX_HINT_PREEVICT_COBJECT 4
+#define SVGA_DX_HINT_MAX 5
+
+#pragma pack(push, 1)
+typedef struct SVGAObjectRef {
+ SVGAOTableType type;
+ uint32 id;
+} SVGAObjectRef;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGACObjectRef {
+ SVGACOTableType type;
+ uint32 cid;
+ uint32 id;
+} SVGACObjectRef;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXHint {
+ SVGADXHintId hintId;
+
+} SVGA3dCmdDXHint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBufferUpdate {
+ SVGA3dSurfaceId sid;
+ uint32 x;
+ uint32 width;
+} SVGA3dCmdDXBufferUpdate;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetConstantBufferOffset {
+ uint32 slot;
+ uint32 offsetInBytes;
+} SVGA3dCmdDXSetConstantBufferOffset;
+#pragma pack(pop)
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset;
+
+typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset;
+
+#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1)
+#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1)
+typedef uint32 SVGA3dBufferExFlags;
+
+#pragma pack(push, 1)
+typedef struct {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 pad0;
+ uint32 pad1;
+ } buffer;
+ struct {
+ uint32 mostDetailedMip;
+ uint32 firstArraySlice;
+ uint32 mipLevels;
+ uint32 arraySize;
+ } tex;
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ SVGA3dBufferExFlags flags;
+ uint32 pad0;
+ } bufferex;
+ };
+} SVGA3dShaderResourceViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dShaderResourceViewDesc desc;
+ uint32 pad;
+} SVGACOTableDXSRViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dShaderResourceViewDesc desc;
+} SVGA3dCmdDXDefineShaderResourceView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyShaderResourceView {
+ SVGA3dShaderResourceViewId shaderResourceViewId;
+} SVGA3dCmdDXDestroyShaderResourceView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dRenderTargetViewDesc {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ uint32 padding0;
+ } buffer;
+ struct {
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ } tex;
+ struct {
+ uint32 mipSlice;
+ uint32 firstW;
+ uint32 wSize;
+ } tex3D;
+ };
+} SVGA3dRenderTargetViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dRenderTargetViewDesc desc;
+ uint32 pad[2];
+} SVGACOTableDXRTViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dRenderTargetViewDesc desc;
+} SVGA3dCmdDXDefineRenderTargetView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyRenderTargetView {
+ SVGA3dRenderTargetViewId renderTargetViewId;
+} SVGA3dCmdDXDestroyRenderTargetView;
+#pragma pack(pop)
+
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01
+#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02
+#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03
+typedef uint8 SVGA3DCreateDSViewFlags;
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 pad2;
+} SVGACOTableDXDSViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+} SVGA3dCmdDXDefineDepthStencilView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilView_v2 {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ SVGA3DCreateDSViewFlags flags;
+ uint8 pad0;
+ uint16 pad1;
+} SVGA3dCmdDXDefineDepthStencilView_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyDepthStencilView {
+ SVGA3dDepthStencilViewId depthStencilViewId;
+} SVGA3dCmdDXDestroyDepthStencilView;
+#pragma pack(pop)
+
+#define SVGA3D_UABUFFER_RAW (1 << 0)
+#define SVGA3D_UABUFFER_APPEND (1 << 1)
+#define SVGA3D_UABUFFER_COUNTER (1 << 2)
+typedef uint32 SVGA3dUABufferFlags;
+
+#pragma pack(push, 1)
+typedef struct {
+ union {
+ struct {
+ uint32 firstElement;
+ uint32 numElements;
+ SVGA3dUABufferFlags flags;
+ uint32 padding0;
+ uint32 padding1;
+ } buffer;
+ struct {
+ uint32 mipSlice;
+ uint32 firstArraySlice;
+ uint32 arraySize;
+ uint32 padding0;
+ uint32 padding1;
+ } tex;
+ struct {
+ uint32 mipSlice;
+ uint32 firstW;
+ uint32 wSize;
+ uint32 padding0;
+ uint32 padding1;
+ } tex3D;
+ };
+} SVGA3dUAViewDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+ SVGA3dUAViewDesc desc;
+ uint32 structureCount;
+ uint32 pad[7];
+} SVGACOTableDXUAViewEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineUAView {
+ SVGA3dUAViewId uaViewId;
+
+ SVGA3dSurfaceId sid;
+ SVGA3dSurfaceFormat format;
+ SVGA3dResourceType resourceDimension;
+
+ SVGA3dUAViewDesc desc;
+} SVGA3dCmdDXDefineUAView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyUAView {
+ SVGA3dUAViewId uaViewId;
+} SVGA3dCmdDXDestroyUAView;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearUAViewUint {
+ SVGA3dUAViewId uaViewId;
+ SVGA3dRGBAUint32 value;
+} SVGA3dCmdDXClearUAViewUint;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXClearUAViewFloat {
+ SVGA3dUAViewId uaViewId;
+ SVGA3dRGBAFloat value;
+} SVGA3dCmdDXClearUAViewFloat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCopyStructureCount {
+ SVGA3dUAViewId srcUAViewId;
+ SVGA3dSurfaceId destSid;
+ uint32 destByteOffset;
+} SVGA3dCmdDXCopyStructureCount;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetStructureCount {
+ SVGA3dUAViewId uaViewId;
+ uint32 structureCount;
+} SVGA3dCmdDXSetStructureCount;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetUAViews {
+ uint32 uavSpliceIndex;
+
+} SVGA3dCmdDXSetUAViews;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetCSUAViews {
+ uint32 startIndex;
+
+} SVGA3dCmdDXSetCSUAViews;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dInputElementDesc {
+ uint32 inputSlot;
+ uint32 alignedByteOffset;
+ SVGA3dSurfaceFormat format;
+ SVGA3dInputClassification inputSlotClass;
+ uint32 instanceDataStepRate;
+ uint32 inputRegister;
+} SVGA3dInputElementDesc;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint32 elid;
+ uint32 numDescs;
+ SVGA3dInputElementDesc descs[32];
+ uint32 pad[62];
+} SVGACOTableDXElementLayoutEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+
+} SVGA3dCmdDXDefineElementLayout;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyElementLayout {
+ SVGA3dElementLayoutId elementLayoutId;
+} SVGA3dCmdDXDestroyElementLayout;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_RENDER_TARGETS 8
+
+#pragma pack(push, 1)
+typedef struct SVGA3dDXBlendStatePerRT {
+ uint8 blendEnable;
+ uint8 srcBlend;
+ uint8 destBlend;
+ uint8 blendOp;
+ uint8 srcBlendAlpha;
+ uint8 destBlendAlpha;
+ uint8 blendOpAlpha;
+ SVGA3dColorWriteEnable renderTargetWriteMask;
+ uint8 logicOpEnable;
+ uint8 logicOp;
+ uint16 pad0;
+} SVGA3dDXBlendStatePerRT;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
+ uint32 pad1[7];
+} SVGACOTableDXBlendStateEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineBlendState {
+ SVGA3dBlendStateId blendId;
+ uint8 alphaToCoverageEnable;
+ uint8 independentBlendEnable;
+ uint16 pad0;
+ SVGA3dDXBlendStatePerRT perRT[SVGA3D_DX_MAX_RENDER_TARGETS];
+} SVGA3dCmdDXDefineBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyBlendState {
+ SVGA3dBlendStateId blendId;
+} SVGA3dCmdDXDestroyBlendState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+} SVGACOTableDXDepthStencilEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+
+ uint8 depthEnable;
+ SVGA3dDepthWriteMask depthWriteMask;
+ SVGA3dComparisonFunc depthFunc;
+ uint8 stencilEnable;
+ uint8 frontEnable;
+ uint8 backEnable;
+ uint8 stencilReadMask;
+ uint8 stencilWriteMask;
+
+ uint8 frontStencilFailOp;
+ uint8 frontStencilDepthFailOp;
+ uint8 frontStencilPassOp;
+ SVGA3dComparisonFunc frontStencilFunc;
+
+ uint8 backStencilFailOp;
+ uint8 backStencilDepthFailOp;
+ uint8 backStencilPassOp;
+ SVGA3dComparisonFunc backStencilFunc;
+} SVGA3dCmdDXDefineDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyDepthStencilState {
+ SVGA3dDepthStencilStateId depthStencilId;
+} SVGA3dCmdDXDestroyDepthStencilState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ SVGA3dMultisampleRastEnable multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+ uint8 forcedSampleCount;
+ uint8 mustBeZero[3];
+} SVGACOTableDXRasterizerStateEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ SVGA3dMultisampleRastEnable multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+} SVGA3dCmdDXDefineRasterizerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineRasterizerState_v2 {
+ SVGA3dRasterizerStateId rasterizerId;
+
+ uint8 fillMode;
+ SVGA3dCullMode cullMode;
+ uint8 frontCounterClockwise;
+ uint8 provokingVertexLast;
+ int32 depthBias;
+ float depthBiasClamp;
+ float slopeScaledDepthBias;
+ uint8 depthClipEnable;
+ uint8 scissorEnable;
+ SVGA3dMultisampleRastEnable multisampleEnable;
+ uint8 antialiasedLineEnable;
+ float lineWidth;
+ uint8 lineStippleEnable;
+ uint8 lineStippleFactor;
+ uint16 lineStipplePattern;
+ uint32 forcedSampleCount;
+} SVGA3dCmdDXDefineRasterizerState_v2;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyRasterizerState {
+ SVGA3dRasterizerStateId rasterizerId;
+} SVGA3dCmdDXDestroyRasterizerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+ uint32 pad2[6];
+} SVGACOTableDXSamplerEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineSamplerState {
+ SVGA3dSamplerId samplerId;
+ SVGA3dFilter filter;
+ uint8 addressU;
+ uint8 addressV;
+ uint8 addressW;
+ uint8 pad0;
+ float mipLODBias;
+ uint8 maxAnisotropy;
+ SVGA3dComparisonFunc comparisonFunc;
+ uint16 pad1;
+ SVGA3dRGBAFloat borderColor;
+ float minLOD;
+ float maxLOD;
+} SVGA3dCmdDXDefineSamplerState;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroySamplerState {
+ SVGA3dSamplerId samplerId;
+} SVGA3dCmdDXDestroySamplerState;
+#pragma pack(pop)
+
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22
+#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23
+typedef uint32 SVGA3dDXSignatureSemanticName;
+
+#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0
+typedef uint32 SVGA3dDXSignatureRegisterComponentType;
+
+#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0
+typedef uint32 SVGA3dDXSignatureMinPrecision;
+
+#pragma pack(push, 1)
+typedef struct SVGA3dDXSignatureEntry {
+ uint32 registerIndex;
+ SVGA3dDXSignatureSemanticName semanticName;
+ uint32 mask;
+ SVGA3dDXSignatureRegisterComponentType componentType;
+ SVGA3dDXSignatureMinPrecision minPrecision;
+} SVGA3dDXShaderSignatureEntry;
+#pragma pack(pop)
+
+#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12
+
+#pragma pack(push, 1)
+typedef struct SVGA3dDXSignatureHeader {
+ uint32 headerVersion;
+ uint32 numInputSignatures;
+ uint32 numOutputSignatures;
+ uint32 numPatchConstantSignatures;
+} SVGA3dDXShaderSignatureHeader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineShader {
+ SVGA3dShaderId shaderId;
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+} SVGA3dCmdDXDefineShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGACOTableDXShaderEntry {
+ SVGA3dShaderType type;
+ uint32 sizeInBytes;
+ uint32 offsetInBytes;
+ SVGAMobId mobid;
+ uint32 pad[4];
+} SVGACOTableDXShaderEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyShader {
+ SVGA3dShaderId shaderId;
+} SVGA3dCmdDXDestroyShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindShader {
+ uint32 cid;
+ uint32 shid;
+ SVGAMobId mobid;
+ uint32 offsetInBytes;
+} SVGA3dCmdDXBindShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindAllShader {
+ uint32 cid;
+ SVGAMobId mobid;
+} SVGA3dCmdDXBindAllShader;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCondBindAllShader {
+ uint32 cid;
+ SVGAMobId testMobid;
+ SVGAMobId mobid;
+} SVGA3dCmdDXCondBindAllShader;
+#pragma pack(pop)
+
+#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64
+#define SVGA3D_MAX_STREAMOUT_DECLS 512
+
+#pragma pack(push, 1)
+typedef struct SVGA3dStreamOutputDeclarationEntry {
+ uint32 outputSlot;
+ uint32 registerIndex;
+ uint8 registerMask;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 stream;
+} SVGA3dStreamOutputDeclarationEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGAOTableStreamOutputEntry {
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+ uint32 numOutputStreamStrides;
+ uint32 mobid;
+ uint32 offsetInBytes;
+ uint8 usesMob;
+ uint8 pad0;
+ uint16 pad1;
+ uint32 pad2[246];
+} SVGACOTableDXStreamOutputEntry;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineStreamOutput {
+ SVGA3dStreamOutputId soid;
+ uint32 numOutputStreamEntries;
+ SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS];
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+} SVGA3dCmdDXDefineStreamOutput;
+#pragma pack(pop)
+
+#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDefineStreamOutputWithMob {
+ SVGA3dStreamOutputId soid;
+ uint32 numOutputStreamEntries;
+ uint32 numOutputStreamStrides;
+ uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 rasterizedStream;
+} SVGA3dCmdDXDefineStreamOutputWithMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXBindStreamOutput {
+ SVGA3dStreamOutputId soid;
+ uint32 mobid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+} SVGA3dCmdDXBindStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXDestroyStreamOutput {
+ SVGA3dStreamOutputId soid;
+} SVGA3dCmdDXDestroyStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetStreamOutput {
+ SVGA3dStreamOutputId soid;
+} SVGA3dCmdDXSetStreamOutput;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetMinLOD {
+ SVGA3dSurfaceId sid;
+ float minLOD;
+} SVGA3dCmdDXSetMinLOD;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct {
+ uint64 value;
+ uint32 mobId;
+ uint32 mobOffset;
+} SVGA3dCmdDXMobFence64;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXSetCOTable {
+ uint32 cid;
+ uint32 mobid;
+ SVGACOTableType type;
+ uint32 validSizeInBytes;
+} SVGA3dCmdDXSetCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXGrowCOTable {
+ uint32 cid;
+ uint32 mobid;
+ SVGACOTableType type;
+ uint32 validSizeInBytes;
+} SVGA3dCmdDXGrowCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXReadbackCOTable {
+ uint32 cid;
+ SVGACOTableType type;
+} SVGA3dCmdDXReadbackCOTable;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXCopyCOTableIntoMob {
+ uint32 cid;
+ SVGACOTableType type;
+ uint32 mobid;
+} SVGA3dCmdDXCopyCOTableIntoMob;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXPredStagingCopy {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+
+} SVGA3dCmdDXPredStagingCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCmdDXStagingCopy {
+ SVGA3dSurfaceId dstSid;
+ SVGA3dSurfaceId srcSid;
+ uint8 readback;
+ uint8 unsynchronized;
+ uint8 mustBeZero[2];
+
+} SVGA3dCmdDXStagingCopy;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dCOTableData {
+ uint32 mobid;
+} SVGA3dCOTableData;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dBufferBinding {
+ uint32 bufferId;
+ uint32 stride;
+ uint32 offset;
+} SVGA3dBufferBinding;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGA3dConstantBufferBinding {
+ uint32 sid;
+ uint32 offsetInBytes;
+ uint32 sizeInBytes;
+} SVGA3dConstantBufferBinding;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGADXInputAssemblyMobFormat {
+ uint32 layoutId;
+ SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
+ uint32 indexBufferSid;
+ uint32 pad;
+ uint32 indexBufferOffset;
+ uint32 indexBufferFormat;
+ uint32 topology;
+} SVGADXInputAssemblyMobFormat;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+typedef struct SVGADXContextMobFormat {
+ SVGADXInputAssemblyMobFormat inputAssembly;
+
+ struct {
+ uint32 blendStateId;
+ uint32 blendFactor[4];
+ uint32 sampleMask;
+ uint32 depthStencilStateId;
+ uint32 stencilRef;
+ uint32 rasterizerStateId;
+ uint32 depthStencilViewId;
+ uint32 renderTargetViewIds[SVGA3D_DX_MAX_RENDER_TARGETS];
+ } renderState;
+
+ uint32 pad0[8];
+
+ struct {
+ uint32 targets[SVGA3D_DX_MAX_SOTARGETS];
+ uint32 soid;
+ } streamOut;
+
+ uint32 pad1[10];
+
+ uint32 uavSpliceIndex;
+
+ uint8 numViewports;
+ uint8 numScissorRects;
+ uint16 pad2[1];
+
+ uint32 pad3[3];
+
+ SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS];
+ uint32 pad4[32];
+
+ SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS];
+ uint32 pad5[64];
+
+ struct {
+ uint32 queryID;
+ uint32 value;
+ } predication;
+
+ SVGAMobId shaderIfaceMobid;
+ uint32 shaderIfaceOffset;
+ struct {
+ uint32 shaderId;
+ SVGA3dConstantBufferBinding
+ constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
+ uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS];
+ uint32 samplers[SVGA3D_DX_MAX_SAMPLERS];
+ } shaderState[SVGA3D_NUM_SHADERTYPE];
+ uint32 pad6[26];
+
+ SVGA3dQueryId queryID[SVGA3D_MAX_QUERY];
+
+ SVGA3dCOTableData cotables[SVGA_COTABLE_MAX];
+
+ uint32 pad7[64];
+
+ uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+ uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS];
+
+ uint32 pad8[188];
+} SVGADXContextMobFormat;
+#pragma pack(pop)
+
+#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256
+
+#pragma pack(push, 1)
+typedef struct SVGADXShaderIfaceMobFormat {
+ struct {
+ uint32 numClassInstances;
+ uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+ SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED];
+ } shaderIfaceState[SVGA3D_NUM_SHADERTYPE];
+
+ uint32 pad0[1018];
+} SVGADXShaderIfaceMobFormat;
+#pragma pack(pop)
+
+#endif